/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_FM_AI_DATA_H #define CRAB_FM_AI_DATA_H #include "crab/animation/range.h" namespace Crab { namespace pyrodactyl { namespace anim { enum AIMoveType { MOVE_NONE, // AI sprites do not use this move MOVE_ATTACK, // AI sprites use this move to attack you MOVE_DEFEND // AI sprites use this move to dodge or defend }; struct FightMoveAIData { // Can this move be used by AI to attack AIMoveType _type; // The range of the move Range _range; // The AI delays executing the move by this long uint _delay; FightMoveAIData() { _type = MOVE_NONE; _delay = 0; } void load(rapidxml::xml_node *node) { if (!loadNum(_delay, "delay", node, false)) _delay = 0; _range.load(node->first_node("range")); Common::String str; loadStr(str, "type", node, false); if (str == "attack") _type = MOVE_ATTACK; else if (str == "defend") _type = MOVE_DEFEND; else _type = MOVE_NONE; } }; } // End of namespace anim } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_FM_AI_DATA_H