/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #include "crab/XMLDoc.h" #include "crab/animation/animset.h" namespace Crab { using namespace pyrodactyl::anim; void AnimSet::load(const Common::Path &filename) { XMLDoc conf(filename); if (conf.ready()) { rapidxml::xml_node *node = conf.doc()->first_node(); if (nodeValid(node)) { _fight.load(node); _walk.load(node); if (nodeValid("bounds", node)) _bounds.load(node->first_node("bounds")); if (nodeValid("shadow", node)) _shadow.load(node->first_node("shadow")); if (nodeValid("focus", node)) _focus.load(node->first_node("focus")); } } } TextureFlipType AnimSet::flip(const Direction &dir) { TextureFlipType ret; if (_fight.flip(ret, dir)) return ret; return _walk.flip(dir); } const ShadowOffset &AnimSet::shadow(const Direction &dir) { if (_fight.validMove()) return _fight.shadow(dir); return _walk.shadow(dir); } int AnimSet::anchorX(const Direction &dir) { FightAnimFrame faf; if (_fight.curFrame(faf, dir)) return faf._anchor.x; return _walk.anchorX(dir); } int AnimSet::anchorY(const Direction &dir) { FightAnimFrame faf; if (_fight.curFrame(faf, dir)) return faf._anchor.y; return _walk.anchorY(dir); } } // End of namespace Crab