/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #include "crab/animation/animframe.h" namespace Crab { using namespace pyrodactyl::anim; void AnimFrame::load(rapidxml::xml_node *node, const Rect &VBOX, const uint32 &rep, const int &AX, const int &AY) { _clip.load(node); if (rep == 0) loadNum(_repeat, "repeat", node); else _repeat = rep; if (AX == 0.0f && AY == 0.0f) { if (nodeValid("anchor", node, false)) _anchor.load(node->first_node("anchor")); } else { _anchor.x = AX; _anchor.y = AY; } if (VBOX.w == 0 || VBOX.h == 0) { if (nodeValid("box_v", node)) _boxV.load(node->first_node("box_v")); } else _boxV = VBOX; } void AnimationFrames::load(rapidxml::xml_node *node) { loadTextureFlipType(_flip, node); if (!loadNum(_repeat, "repeat", node, false)) _repeat = 0; loadBool(_random, "random", node, false); if (nodeValid("anchor", node, false)) _anchor.load(node->first_node("anchor")); if (nodeValid("box_v", node)) _boxV.load(node->first_node("box_v")); if (nodeValid("shadow", node)) { _shadow.load(node->first_node("shadow")); _shadow._valid = true; } if (nodeValid("frames", node)) { _frame.clear(); rapidxml::xml_node *framenode = node->first_node("frames"); for (auto n = framenode->first_node("frame"); n != nullptr; n = n->next_sibling("frame")) { AnimFrame af; af.load(n, _boxV, _repeat, _anchor.x, _anchor.y); _frame.push_back(af); } } if (_random) _currentClip = g_engine->getRandomNumber(_frame.size() - 1); else _currentClip = 0; } bool AnimationFrames::updateClip() { if (_currentClip < _frame.size()) { _currentClip = (_currentClip + 1) % _frame.size(); return true; } else _currentClip = 0; return false; } const AnimFrame &AnimationFrames::currentFrame() { return _frame[_currentClip]; } } // End of namespace Crab