/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #include "crab/animation/animation.h" namespace Crab { using namespace pyrodactyl::image; using namespace pyrodactyl::anim; Animation::Animation(rapidxml::xml_node *node) { loadNum(_length, "length", node); for (auto n = node->first_node("frame"); n != nullptr; n = n->next_sibling("frame")) _frame.push_back(n); } void Animation::draw() { uint32 timestamp = _timer.ticks(); for (auto &frame : _frame) frame.draw(timestamp); } bool Animation::internalEvents(DrawType &gameDraw) { uint32 timestamp = _timer.ticks(); for (auto &frame : _frame) { DrawType result = frame.internalEvents(timestamp); // if (result != DRAW_SAME) gameDraw = result; } return _timer.ticks() >= _length; } void Animation::reset() { for (auto &frame : _frame) frame.reset(); } } // End of namespace Crab