/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_POPUP_H #define CRAB_POPUP_H #include "crab/timer.h" #include "crab/event/effect.h" #include "crab/event/triggerset.h" namespace Crab { namespace pyrodactyl { namespace anim { struct PopUp { // The total time the popup stays on the screen Timer _duration; // The time we wait before showing the trigger for the first time Timer _delay; // Should we draw this or not? (Decided by internal events) bool _show; // Popups with "talk key pressed" condition need to be shown once the key is pressed bool _startedShow; // Triggers for when you only want to display this in certain conditions pyrodactyl::event::TriggerSet _visible; // Effects for changing variables and other related stuff Common::Array _effect; // The text displayed Common::String _text; // The next popup we should go to, negative values means the end int _next; PopUp() { _next = -1; reset(); } PopUp(rapidxml::xml_node *node) : PopUp() { load(node); } void reset() { _show = false; _startedShow = false; _delay.stop(); _duration.stop(); } void load(rapidxml::xml_node *node); void draw(const int &x, const int &y, pyrodactyl::ui::ParagraphData &pop, const Rect &camera); // return true if we should proceed to next event, false otherwise bool internalEvents(pyrodactyl::event::Info &info, const Common::String &playerId, Common::Array &result, Common::Array &endSeq); }; struct PopUpCollection { // Collection of environmental dialog Common::Array _element; // The current dialog being played int _cur; // true if dialog needs to loop, false otherwise bool _loop; PopUpCollection() { _cur = 0; _loop = true; } // Return true if any of the popup dialog is visible, false otherwise bool show() { for (auto &i : _element) if (i._show) return true; return false; } void load(rapidxml::xml_node *node); void internalEvents(pyrodactyl::event::Info &info, const Common::String &playerId, Common::Array &result, Common::Array &endSeq); void draw(const int &x, const int &y, pyrodactyl::ui::ParagraphData &pop, const Rect &camera); }; } // End of namespace anim } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_POPUP_H