/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_ANIMATIONEFFECT_H #define CRAB_ANIMATIONEFFECT_H #include "crab/loaders.h" namespace Crab { namespace pyrodactyl { namespace anim { // Types of fade effects enum FadeType { FADE_NONE, FADE_IN, FADE_OUT }; // Sometimes we need to stop drawing the game for proper fade effects // Use DRAW_STOP to stop drawing the game until DRAW_START is called. DRAW_SAME doesn't change anything enum DrawType { DRAW_SAME, DRAW_STOP, DRAW_START }; struct AnimationEffect { // What sort of effect do we apply to the image FadeType _type; // The duration of the effect relative to the start of this animation uint32 _start, _finish; // Warning: the only way to start drawing the game again is having another animation event with DRAW_START DrawType _drawGame; AnimationEffect() { _type = FADE_NONE; _drawGame = DRAW_SAME; _start = 0; _finish = 0; } AnimationEffect(rapidxml::xml_node *node) : AnimationEffect() { if (nodeValid("effect", node)) { rapidxml::xml_node *effnode = node->first_node("effect"); loadNum(_start, "start", effnode); loadNum(_finish, "finish", effnode); Common::String str; loadStr(str, "type", effnode); if (str == "fade_in") _type = FADE_IN; else if (str == "fade_out") _type = FADE_OUT; else _type = FADE_NONE; loadStr(str, "game_draw", effnode); if (str == "start") _drawGame = DRAW_START; else if (str == "stop") _drawGame = DRAW_STOP; else _drawGame = DRAW_SAME; } } }; } // End of namespace anim } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_ANIMATIONEFFECT_H