/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #include "crab/ai/moveeffect.h" namespace Crab { using namespace pyrodactyl::anim; FightMoveEffect::FightMoveEffect() { _activate = -1; _hit = -1; _dmg = 0; _stun = 0; _hurt = -1; _death = -1; } void FightMoveEffect::load(rapidxml::xml_node *node) { loadNum(_stun, "stun", node); loadNum(_dmg, "damage", node); loadNum(_hurt, "hurt", node); loadNum(_death, "death", node); if (nodeValid("image", node, false)) _img.load(node->first_node("image")); if (nodeValid("sound", node)) { rapidxml::xml_node *soundnode = node->first_node("sound"); if (!loadNum(_activate, "activate", soundnode, false)) _activate = -1; if (!loadNum(_activate, "hit", soundnode, false)) _activate = -1; } } } // End of namespace Crab