/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_LINE_H #define CRAB_LINE_H #include "crab/vectors.h" namespace Crab { // Find if 2 lines intersect and store the point of intersection template bool collideLine(const T &p0X, const T &p0Y, const T &p1X, const T &p1Y, const T &p2X, const T &p2Y, const T &p3X, const T &p3Y, T *x = nullptr, T *y = nullptr) { Vector2D s1, s2; s1.x = p1X - p0X; s1.y = p1Y - p0Y; s2.x = p3X - p2X; s2.y = p3Y - p2Y; float d = (-s2.x * s1.y + s1.x * s2.y); if (d != 0) { float s, t; s = (-s1.y * (p0X - p2X) + s1.x * (p0Y - p2Y)) / d; t = (s2.x * (p0Y - p2Y) - s2.y * (p0X - p2X)) / d; if (s >= 0 && s <= 1 && t >= 0 && t <= 1) { // Collision detected if (x != nullptr) *x = p0X + (t * s1.x); if (y != nullptr) *y = p0Y + (t * s1.y); return true; } } return false; // No collision } } // End of namespace Crab #endif // CRAB_LINE_H