/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef CINE_SOUND_H_ #define CINE_SOUND_H_ #include "common/util.h" #include "common/mutex.h" #include "audio/mixer.h" #include "audio/mididrv.h" namespace Audio { class AudioStream; } namespace Cine { class CineEngine; class Sound { public: Sound(Audio::Mixer *mixer, CineEngine *vm) : _mixer(mixer), _vm(vm), _musicType(MT_INVALID) {} virtual ~Sound() {} virtual MusicType musicType(); virtual void loadMusic(const char *name) = 0; virtual void playMusic() = 0; virtual void stopMusic() = 0; virtual void fadeOutMusic() = 0; virtual void playSound(int mode, int channel, int param3, int param4, int param5, int size) = 0; virtual void playSound(int channel, int frequency, const uint8 *data, int size, int volumeStep, int stepCount, int volume, int repeat) = 0; virtual void stopSound(int channel) = 0; virtual void setBgMusic(int num) = 0; protected: Audio::Mixer *_mixer; CineEngine *_vm; MusicType _musicType; }; class PCSoundDriver; class PCSoundFxPlayer; class PCSound : public Sound { public: PCSound(Audio::Mixer *mixer, CineEngine *vm); ~PCSound() override; void loadMusic(const char *name) override; void playMusic() override; void stopMusic() override; void fadeOutMusic() override; void playSound(int mode, int channel, int param3, int param4, int param5, int size) override; void playSound(int channel, int frequency, const uint8 *data, int size, int volumeStep, int stepCount, int volume, int repeat) override; void stopSound(int channel) override; void setBgMusic(int num) override; protected: PCSoundDriver *_soundDriver; PCSoundFxPlayer *_player; uint8 _currentMusic, _currentMusicStatus, _currentBgSlot; }; class PaulaSound : public Sound { public: PaulaSound(Audio::Mixer *mixer, CineEngine *vm); ~PaulaSound() override; void loadMusic(const char *name) override; void playMusic() override; void stopMusic() override; void fadeOutMusic() override; void playSound(int mode, int channel, int param3, int param4, int param5, int size) override; void playSound(int channel, int frequency, const uint8 *data, int size, int volumeStep, int stepCount, int volume, int repeat) override; void stopSound(int channel) override; void setBgMusic(int num) override; enum { PAULA_FREQ = 3579545, NUM_CHANNELS = 4 }; protected: struct SfxChannel { Audio::SoundHandle handle; int volume; int volumeStep; int curStep; int stepCount; void initialize(int vol, int volStep, int stepCnt) { volume = vol; volumeStep = volStep; curStep = stepCount = stepCnt; } }; SfxChannel _channelsTable[NUM_CHANNELS]; static const int _channelBalance[NUM_CHANNELS]; Common::Mutex _sfxMutex; int _sfxTimer; static void sfxTimerProc(void *param); void sfxTimerCallback(); Common::Mutex _musicMutex; int _musicTimer; int _musicFadeTimer; static void musicTimerProc(void *param); void musicTimerCallback(); Audio::SoundHandle _moduleHandle; Audio::AudioStream *_moduleStream; }; extern Sound *g_sound; } // End of namespace Cine #endif /* CINE_SOUND_H_ */