/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef CINE_MAINLOOP_H #define CINE_MAINLOOP_H namespace Cine { enum CallSource { EXECUTE_PLAYER_INPUT, ///< Called from executePlayerInput function. MAIN_LOOP_WAIT_FOR_PLAYER_CLICK, ///< Called from mainLoop function's waiting for player click section. MAKE_MENU_CHOICE, ///< Called from makeMenuChoice function. MAKE_SYSTEM_MENU, ///< Called from makeSystemMenu function. MAKE_TEXT_ENTRY_MENU, ///< Called from makeTextEntryMenu function. PROCESS_INVENTORY, ///< Called from processInventory function. WAIT_PLAYER_INPUT ///< Called from waitPlayerInput function. }; enum EventTarget { UNTIL_MOUSE_BUTTON_UP_DOWN_UP, ///< Wait until first mouse buttons all up, then at least one down, finally all up. UNTIL_MOUSE_BUTTON_DOWN_UP, ///< Wait until first at least one mouse button down, finally all up. UNTIL_MOUSE_BUTTON_UP, ///< Wait until all mouse buttons up. UNTIL_MOUSE_BUTTON_UP_AND_WAIT_ENDED, ///< Wait until all mouse buttons up and wait period (getTimerDelay()) ended. UNTIL_MOUSE_BUTTON_UP_DOWN, ///< Wait until first all mouse buttons up, finally at least one down. UNTIL_MOUSE_BUTTON_DOWN, ///< Wait until at least one mouse button down. UNTIL_MOUSE_BUTTON_DOWN_OR_KEY_UP_OR_DOWN_OR_IN_RECTS, ///< Wait until at least one mouse button down, up key pressed, down key pressed or mouse position in at least one of the given rectangles. UNTIL_MOUSE_BUTTON_DOWN_OR_KEY_INPUT, ///< Wait until at least one mouse button down or a key pressed. UNTIL_WAIT_ENDED, ///< Wait until wait period (getTimerDelay()) ended. EMPTY_EVENT_QUEUE ///< Empty the event queue. }; void mainLoop(int bootScriptIdx); void manageEvents(CallSource callSource, EventTarget eventTarget, bool useMaxMouseButtonState = false, Common::Array rects = Common::Array()); } // End of namespace Cine #endif