/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef CINE_BGLIST_H #define CINE_BGLIST_H #include "common/scummsys.h" #include "common/list.h" namespace Cine { struct BGIncrust { byte *unkPtr; int16 objIdx; int16 param; int16 x; int16 y; int16 frame; int16 part; int16 bgIdx; }; extern uint32 var8; void addToBGList(int16 objIdx); void addSpriteFilledToBGList(int16 idx); void removeBgIncrustsWithBgIdx(int16 bgIdx); void createBgIncrustListElement(int16 objIdx, int16 param); void resetBgIncrustList(); void loadBgIncrustFromSave(Common::SeekableReadStream &fHandle, bool hasBgIdx = false); } // End of namespace Cine #endif