/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef CHEWY_ROOMS_ROOM97_H #define CHEWY_ROOMS_ROOM97_H namespace Chewy { namespace Rooms { class Room97 { private: static int _word18DB2E; static bool _slimeThrown; static bool _bool18DB32; static int _word18DB34; static int _word18DB36; static int _word18DB38; static bool _bool18DB3A; private: static void setup_func(); static void proc2(); static void proc3(); static void proc4(); static void proc12(); static void proc13(); static void sensorAnim(); public: static void entry(); static void xit(); static void gedAction(int index); static int proc5(); static int proc6(); static int proc7(); static int proc8(); static int proc9(); static int proc10(); static int proc11(); static int throwSlime(); }; } // namespace Rooms } // namespace Chewy #endif