/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "chewy/cursor.h" #include "chewy/defines.h" #include "chewy/events.h" #include "chewy/globals.h" #include "chewy/rooms/room81.h" #include "chewy/sound.h" namespace Chewy { namespace Rooms { void Room81::entry() { _G(det)->playSound(0, 0); _G(spieler_mi)[P_HOWARD].Mode = true; _G(spieler_mi)[P_NICHELLE].Mode = true; _G(zoom_horizont) = 140; _G(flags).ZoomMov = true; _G(zoom_mov_fak) = 3; _G(gameState).DiaAMov = 0; if (_G(gameState).R88UsedMonkey) { _G(det)->showStaticSpr(0); _G(atds)->delControlBit(488, ATS_ACTIVE_BIT); } proc3(); if (_G(flags).LoadGame || !_G(gameState).flags30_1) return; setPersonPos(155, 146, P_CHEWY, P_LEFT); setPersonPos(103, 115, P_HOWARD, P_RIGHT); setPersonPos(62, 112, P_NICHELLE, P_RIGHT); _G(gameState).flags30_1 = false; _G(mouseLeftClick) = false; _G(gameState).scrollx = 0; } void Room81::xit(int16 eib_nr) { _G(gameState).R79Val[P_CHEWY] = 1; _G(gameState).R79Val[P_HOWARD] = 1; _G(gameState)._personRoomNr[P_HOWARD] = 80; _G(gameState).R79Val[P_NICHELLE] = 1; _G(gameState)._personRoomNr[P_NICHELLE] = 80; } void Room81::proc1() { int diaNr = -1; hideCur(); autoMove(1, P_CHEWY); if (!_G(gameState).flags30_2) diaNr = 458; else if (_G(gameState).flags30_4) diaNr = 460; else { _G(spieler_mi)[P_CHEWY].Mode = true; goAutoXy(222, 97, P_CHEWY, ANI_WAIT); goAutoXy(100, 96, P_CHEWY, ANI_WAIT); goAutoXy(171, 93, P_CHEWY, ANI_WAIT); goAutoXy(143, 62, P_CHEWY, ANI_WAIT); goAutoXy(112, 60, P_CHEWY, ANI_WAIT); startAadWait(461); goAutoXy(143, 62, P_CHEWY, ANI_WAIT); _G(gameState)._personHide[P_CHEWY] = true; startSetAILWait(0, 1, ANI_FRONT); _G(det)->startDetail(1, 255, false); startAadWait(459); _G(det)->stopDetail(1); startSetAILWait(0, 1, ANI_GO); _G(gameState)._personHide[P_CHEWY] = false; goAutoXy(171, 93, P_CHEWY, ANI_WAIT); goAutoXy(100, 96, P_CHEWY, ANI_WAIT); goAutoXy(222, 97, P_CHEWY, ANI_WAIT); autoMove(1, P_CHEWY); _G(spieler_mi)[P_CHEWY].Mode = false; invent_2_slot(DIARY_INV); _G(gameState).R84GoonsPresent = true; _G(gameState).gottenDiary = true; } if (diaNr != -1) { start_spz(CH_TALK12, 255, false, P_CHEWY); startAadWait(diaNr); } showCur(); } int Room81::proc2() { int retVal = 0; int diaNr = -1; int aniId = -1; hideCur(); if (isCurInventory(110)) { autoMove(1, P_CHEWY); start_spz_wait(13, 1, false, P_CHEWY); aniId = 5; diaNr = 462; delInventory(_G(cur)->getInventoryCursor()); _G(gameState).flags30_2 = true; } else if (isCurInventory(104)) { aniId = 4; diaNr = 463; } else if (isCurInventory(102)) { aniId = 4; diaNr = 464; } if (diaNr != -1) { retVal = 1; start_spz(aniId, 255, false, P_CHEWY); startAadWait(diaNr); proc3(); } showCur(); return retVal; } void Room81::proc3() { if (!_G(gameState).flags30_2) { _G(det)->startDetail(2, 255, false); return; } for (int16 i = 0; i < 3; ++i) _G(det)->startDetail(3 + i, 255, false); _G(det)->stopDetail(2); _G(atds)->delControlBit(486, ATS_ACTIVE_BIT); _G(atds)->setControlBit(490, ATS_ACTIVE_BIT); } } // namespace Rooms } // namespace Chewy