/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "chewy/defines.h" #include "chewy/events.h" #include "chewy/globals.h" #include "chewy/room.h" #include "chewy/rooms/room62.h" namespace Chewy { namespace Rooms { void Room62::entry() { _G(SetUpScreenFunc) = setup_func; _G(spieler_mi)[P_HOWARD].Mode = true; _G(gameState).R62LauraTransformation = 0; _G(gameState).room_e_obj[91].Attribut = 255; if (!_G(gameState).R62FirstEntry) { _G(gameState).R62TShow = false; hideCur(); _G(gameState).R62FirstEntry = true; setPersonPos(49, 113, P_HOWARD, P_RIGHT); _G(det)->startDetail(6, 255, ANI_FRONT); startAadWait(345); _G(det)->stopDetail(6); _G(det)->set_static_ani(5, -1); goAutoXy(199, 59, P_HOWARD, ANI_WAIT); setPersonSpr(0, P_HOWARD); _G(det)->del_static_ani(5); _G(det)->startDetail(5, 255, ANI_FRONT); startAadWait(346); _G(det)->stopDetail(5); _G(det)->startDetail(6, 255, ANI_FRONT); startAadWait(347); _G(det)->stopDetail(6); startSetAILWait(7, 1, ANI_FRONT); _G(det)->set_static_ani(5, -1); _G(det)->startDetail(0, 255, ANI_FRONT); startAadWait(348); _G(det)->stopDetail(0); _G(det)->del_static_ani(0); _G(det)->startDetail(1, 1, ANI_FRONT); autoMove(0, P_CHEWY); _G(spieler_mi)[P_CHEWY].Mode = true; goAutoXy(160, 240, P_CHEWY, ANI_WAIT); _G(spieler_mi)[P_CHEWY].Mode = false; _G(det)->del_static_ani(5); startSetAILWait(7, 1, ANI_FRONT); showCur(); _G(gameState).R64Moni1Ani = 3; _G(gameState).R64Moni2Ani = 4; setPersonPos(187, 43, P_CHEWY, P_RIGHT); _G(gameState).R62TShow = true; switchRoom(64); } else { _G(det)->del_static_ani(0); _G(gameState)._personHide[P_HOWARD] = true; _G(det)->set_static_ani(4, -1); _G(det)->set_static_ani(8, -1); _G(r62Delay) = 0; _G(r62TalkAni) = 8; } } void Room62::setup_func() { if (_G(r62Delay) <= 0 && _G(gameState).R62TShow) { _G(r62Delay) = (_G(gameState).DelaySpeed + 1) * 60; _G(det)->stopDetail(_G(r62TalkAni)); if (_G(r62TalkAni) == 4) _G(r62TalkAni) = 8; else _G(r62TalkAni) = 4; _G(det)->startDetail(_G(r62TalkAni), 255, ANI_FRONT); } else --_G(r62Delay); } int16 Room62::use_laura() { int16 action_ret = false; if (isCurInventory(GERAET_INV)) { action_ret = true; hideCur(); autoMove(2, P_CHEWY); auto_scroll(0, 0); _G(SetUpScreenFunc) = nullptr; _G(det)->del_static_ani(8); _G(det)->stopDetail(8); _G(gameState)._personHide[P_CHEWY] = true; _G(det)->startDetail(2, 255, ANI_FRONT); _G(det)->startDetail(6, 255, ANI_FRONT); startAadWait(399); _G(gameState)._personHide[P_CHEWY] = false; flic_cut(FCUT_077); showCur(); _G(gameState).R64Moni1Ani = 0; _G(gameState).R64Moni2Ani = 0; _G(gameState).R62TShow = false; _G(gameState).R62LauraTransformation = true; switchRoom(63); } return action_ret; } } // namespace Rooms } // namespace Chewy