/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "chewy/cursor.h" #include "chewy/defines.h" #include "chewy/events.h" #include "chewy/globals.h" #include "chewy/rooms/room47.h" #include "chewy/sound.h" namespace Chewy { namespace Rooms { void Room47::entry() { hide_person(); setPersonPos(40, 170, P_CHEWY, P_RIGHT); _G(SetUpScreenFunc) = set_detail; _G(flags).MainInput = false; } void Room47::xit() { _G(flags).MainInput = true; show_person(); setPersonPos(114, 102, P_CHEWY, P_LEFT); _G(spieler_mi)[P_HOWARD].Mode = true; } int16 Room47::use_button(int16 txt_nr) { int16 k_nr = 0; int16 action_ret = false; if (!_G(cur)->usingInventoryCursor()) { action_ret = true; switch (txt_nr) { case 286: k_nr = 0; break; case 292: k_nr = 1; break; case 293: k_nr = 2; break; default: break; } _G(det)->playSound(0, 0); ++_G(gameState).R47Schloss[k_nr]; if (_G(gameState).R47Schloss[k_nr] > 9) _G(gameState).R47Schloss[k_nr] = 0; if (_G(gameState).R47Schloss[0] == 7 && _G(gameState).R47Schloss[1] == 6 && _G(gameState).R47Schloss[2] == 2) _G(gameState).R47SchlossOk = true; else _G(gameState).R47SchlossOk = false; } return action_ret; } void Room47::set_detail() { for (int16 i = 0; i < 10; i++) _G(det)->hideStaticSpr(i); for (int16 i = 0; i < 3; i++) { _G(det)->showStaticSpr(_G(gameState).R47Schloss[i]); _G(det)->setStaticPos(_G(gameState).R47Schloss[i], 124 + i * 30, 96 - i, false, true); _G(det)->plot_static_details(0, 0, _G(gameState).R47Schloss[i], _G(gameState).R47Schloss[i]); } for (int16 i = 0; i < 10; i++) _G(det)->hideStaticSpr(i); } } // namespace Rooms } // namespace Chewy