/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "chewy/defines.h" #include "chewy/events.h" #include "chewy/globals.h" #include "chewy/ani_dat.h" #include "chewy/rooms/room23.h" #include "chewy/rooms/room25.h" #include "chewy/cursor.h" #include "chewy/sound.h" namespace Chewy { namespace Rooms { static const int16 SURIMY_PHASEN[4][2] = { { 56, 63 }, { 0, 0 }, { 0, 0 }, { 0, 0 } }; static const MovLine SURIMY_MPKT[2] = { { { 100, 150, 150 }, 0, 6 }, { { -20, 150, 150 }, 0, 6 } }; void Room25::entry() { if (!_G(gameState).R25GliderFlamesExtinguished) { _G(det)->playSound(0, 0); for (int i = 0; i < 9; ++i) _G(det)->startDetail(i, 255, ANI_FRONT); } if (!_G(gameState).R29WaterHose) { _G(det)->hideStaticSpr(0); _G(det)->hideStaticSpr(1); _G(atds)->setControlBit(219, ATS_ACTIVE_BIT); } else { _G(det)->showStaticSpr(0); _G(det)->showStaticSpr(1); _G(atds)->delControlBit(219, ATS_ACTIVE_BIT); } if (!_G(gameState).R25FirstEntry) { hideCur(); if (_G(obj)->checkInventory(TRANSLATOR_INV)) { _G(obj)->calc_rsi_flip_flop(SIB_TRANSLATOR_23); _G(atds)->set_all_ats_str(113, 0, ATS_DATA); remove_inventory(TRANSLATOR_INV); _G(cur)->setInventoryCursor(-1); _G(menu_item) = CUR_WALK; _G(cur)->setInventoryCursor(-1); cursorChoice(_G(menu_item)); } _G(gameState).R25FirstEntry = true; _G(gameState)._personHide[P_CHEWY] = true; flic_cut(FCUT_029); _G(det)->playSound(0, 0); _G(fx_blend) = BLEND_NONE; setPersonPos(219, 141, P_CHEWY, P_RIGHT); _G(gameState)._personHide[P_CHEWY] = false; start_spz(CH_TALK11, 255, ANI_FRONT, P_CHEWY); startAadWait(64); showCur(); } else if (_G(gameState).R25GliderExit && !_G(flags).LoadGame) { setPersonPos(127, 122, P_CHEWY, P_LEFT); if (!_G(gameState).R25SurimyGo) { _G(gameState).R25SurimyGo = 1; xit_glider(); } } _G(gameState).R25GliderExit = false; } int16 Room25::extinguishGliderFlames() { int16 action_flag = false; hideCur(); if (!_G(gameState).R25GliderFlamesExtinguished && _G(gameState).R29WaterHose) { if (!_G(cur)->usingInventoryCursor()) { action_flag = true; _G(gameState).R25GliderFlamesExtinguished = true; autoMove(2, P_CHEWY); flic_cut(FCUT_030); _G(obj)->calc_rsi_flip_flop(SIB_SCHLAUCH_R25); _G(atds)->set_all_ats_str(219, 1, ATS_DATA); _G(atds)->set_all_ats_str(187, 1, ATS_DATA); _G(det)->stopSound(0); for (int i = 0; i < 9; ++i) _G(det)->stopDetail(i); } } else if (_G(gameState).R25GliderFlamesExtinguished) { if (isCurInventory(EMPTY_MILK_BOTTLE_INV)) { action_flag = true; autoMove(2, P_CHEWY); start_spz_wait((_G(gameState).ChewyAni == CHEWY_ROCKER) ? 28 : 14, 1, false, P_CHEWY); delInventory(_G(cur)->getInventoryCursor()); _G(obj)->addInventory(WATER_FILLED_BOTTLE_INV, &_G(room_blk)); inventory_2_cur(WATER_FILLED_BOTTLE_INV); startAadWait(253); } } showCur(); return action_flag; } int16 Room25::useGlider() { int16 action_flag = false; if (!_G(cur)->usingInventoryCursor() && _G(gameState).R25GliderFlamesExtinguished) { action_flag = true; hideCur(); autoMove(3, P_CHEWY); showCur(); _G(gameState).R23GliderExit = 25; Room23::cockpit(); } return action_flag; } void Room25::xit_glider() { if (!_G(gameState).R25SurimyLauf) { hideCur(); _G(gameState).R25SurimyLauf = true; _G(det)->load_taf_seq(56, 8, nullptr); _G(auto_obj) = 1; _G(mov_phasen)[SURIMY_OBJ].AtsText = 0; _G(mov_phasen)[SURIMY_OBJ].Lines = 2; _G(mov_phasen)[SURIMY_OBJ].Repeat = 1; _G(mov_phasen)[SURIMY_OBJ].ZoomFak = 0; _G(auto_mov_obj)[SURIMY_OBJ].Id = AUTO_OBJ0; _G(auto_mov_vector)[SURIMY_OBJ].Delay = _G(gameState).DelaySpeed + 2; _G(auto_mov_obj)[SURIMY_OBJ].Mode = true; init_auto_obj(SURIMY_OBJ, &SURIMY_PHASEN[0][0], 2, (const MovLine *)SURIMY_MPKT); _G(fx_blend) = BLEND1; setupScreen(DO_SETUP); start_spz(CH_TALK12, 255, ANI_FRONT, P_CHEWY); startAadWait(65); _G(fx_blend) = BLEND_NONE; wait_auto_obj(SURIMY_OBJ); _G(auto_obj) = 0; showCur(); } } } // namespace Rooms } // namespace Chewy