/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "chewy/cursor.h" #include "chewy/defines.h" #include "chewy/events.h" #include "chewy/globals.h" #include "chewy/ani_dat.h" #include "chewy/room.h" #include "chewy/rooms/room13.h" namespace Chewy { namespace Rooms { #define R13_BORK_OBJ 0 static const int16 R13_BORK_PHASEN[4][2] = { { 92, 97 }, { 86, 91 }, { 86, 91 }, { 68, 73 } }; static const MovLine R13_BORK_MPKT[3] = { { { 168, 140, 162 }, 0, 6 }, { { 50, 140, 162 }, 0, 6 }, { { 50, 107, 130 }, 2, 6 } }; void Room13::entry() { if (!_G(gameState).R12ChewyBork && !_G(gameState).R13BorkOk) { _G(out)->cls(); flic_cut(FCUT_012); setPersonPos(106, 65, P_CHEWY, P_RIGHT); switchRoom(11); start_spz(CH_TALK12, 255, false, P_CHEWY); startAadWait(27); } else { if (_G(gameState).R13MonitorStatus) _G(det)->showStaticSpr(11 - _G(gameState).R13MonitorStatus); if (!_G(gameState).R13BorkOk) { _G(det)->showStaticSpr(12); _G(obj)->hide_sib(SIB_BANDBUTTON_R13); _G(gameState).R13Bandlauf = true; _G(atds)->set_ats_str(94, TXT_MARK_LOOK, _G(gameState).R13Bandlauf, ATS_DATA); // conveyor belt _G(atds)->set_ats_str(97, TXT_MARK_LOOK, _G(gameState).R13Bandlauf, ATS_DATA); // lever _G(atds)->set_ats_str(93, TXT_MARK_LOOK, _G(gameState).R13Bandlauf, ATS_DATA); // monitor } else { _G(atds)->setControlBit(122, ATS_ACTIVE_BIT); _G(atds)->delControlBit(92, ATS_ACTIVE_BIT); _G(obj)->show_sib(SIB_BANDBUTTON_R13); } if (_G(gameState).R13Bandlauf) { for (int i = 0; i < 5; ++i) _G(det)->startDetail(i, 255, false); } if (!_G(flags).LoadGame && _G(gameState).R13Band) { _G(gameState).room_e_obj[25].Attribut = EXIT_TOP; _G(atds)->setControlBit(100, ATS_ACTIVE_BIT); _G(gameState).R13Band = false; } if (_G(gameState).R21GarbageGrid) _G(det)->hideStaticSpr(6); } } void Room13::xit() { _G(gameState).room_e_obj[25].Attribut = EXIT_TOP; _G(atds)->setControlBit(100, ATS_ACTIVE_BIT); _G(gameState).R13Band = false; } void Room13::gedAction(int index) { if (index == 2 && _G(gameState).R12ChewyBork) { stopPerson(P_CHEWY); talk_bork(); } } void Room13::talk_bork() { if (!_G(gameState).R13BorkOk) { _G(gameState).R13BorkOk = true; _G(gameState).R12ChewyBork = false; _G(det)->showStaticSpr(13); _G(det)->setDetailPos(10, _G(moveState)[P_CHEWY].Xypos[0], _G(moveState)[P_CHEWY].Xypos[1]); _G(det)->setStaticPos(12, _G(moveState)[P_CHEWY].Xypos[0], _G(moveState)[P_CHEWY].Xypos[1], false, true); _G(gameState)._personHide[P_CHEWY] = true; startAadWait(33); _G(det)->stopDetail(9); _G(det)->load_taf_seq(86, 12, nullptr); _G(gameState)._personHide[P_CHEWY] = false; _G(det)->hideStaticSpr(12); _G(auto_obj) = 1; _G(mov_phasen)[R13_BORK_OBJ].AtsText = 122; _G(mov_phasen)[R13_BORK_OBJ].Lines = 3; _G(mov_phasen)[R13_BORK_OBJ].Repeat = 1; _G(mov_phasen)[R13_BORK_OBJ].ZoomFak = 0; _G(auto_mov_obj)[R13_BORK_OBJ].Id = AUTO_OBJ0; _G(auto_mov_vector)[R13_BORK_OBJ].Delay = _G(gameState).DelaySpeed; _G(auto_mov_obj)[R13_BORK_OBJ].Mode = true; init_auto_obj(R13_BORK_OBJ, &R13_BORK_PHASEN[0][0], 3, (const MovLine *)R13_BORK_MPKT); autoMove(9, P_CHEWY); wait_auto_obj(R13_BORK_OBJ); autoMove(11, P_CHEWY); _G(flags).NoScroll = true; auto_scroll(41, 0); start_spz(68, 255, false, P_CHEWY); startAadWait(248); flic_cut(FCUT_013); load_chewy_taf(CHEWY_NORMAL); _G(auto_obj) = 0; _G(flags).NoScroll = false; _G(atds)->setControlBit(122, ATS_ACTIVE_BIT); _G(atds)->delControlBit(92, ATS_ACTIVE_BIT); _G(obj)->show_sib(SIB_BANDBUTTON_R13); setPersonPos(153, 138, P_CHEWY, P_LEFT); startAadWait(34); startAadWait(249); _G(obj)->show_sib(SIB_TBUTTON1_R11); _G(obj)->show_sib(SIB_SCHLITZ_R11); _G(obj)->show_sib(SIB_TBUTTON2_R11); _G(obj)->show_sib(SIB_TBUTTON3_R11); if (_G(gameState).R6DoorRightB) _G(gameState).room_e_obj[20].Attribut = EXIT_LEFT; _G(gameState).room_e_obj[21].Attribut = EXIT_TOP; } } void Room13::jmp_band() { if (!_G(gameState).R13Band && !_G(gameState).R12ChewyBork) { if (!_G(gameState).R13Bandlauf) { _G(obj)->hide_sib(SIB_BANDBUTTON_R13); _G(gameState).room_e_obj[25].Attribut = 255; _G(atds)->delControlBit(100, ATS_ACTIVE_BIT); _G(gameState).R13Band = true; autoMove(3, P_CHEWY); _G(gameState)._personHide[P_CHEWY] = true; startSetAILWait(8, 1, ANI_FRONT); _G(gameState)._personHide[P_CHEWY] = false; setPersonPos(292, 98, P_CHEWY, P_RIGHT); } else { _G(gameState).R13Surf = true; _G(mouseLeftClick) = false; autoMove(12, P_CHEWY); startAadWait(117); _G(flags).NoScroll = true; auto_scroll(76, 0); flic_cut(FCUT_014); _G(flags).NoScroll = false; setPersonPos(195, 226, P_CHEWY, P_LEFT); _G(gameState).R13Bandlauf = false; _G(atds)->set_ats_str(94, TXT_MARK_LOOK, _G(gameState).R13Bandlauf, ATS_DATA); // conveyor belt _G(atds)->set_ats_str(97, TXT_MARK_LOOK, _G(gameState).R13Bandlauf, ATS_DATA); // lever _G(atds)->set_ats_str(93, TXT_MARK_LOOK, _G(gameState).R13Bandlauf, ATS_DATA); // monitor _G(obj)->calc_rsi_flip_flop(SIB_BANDBUTTON_R13); _G(obj)->hide_sib(SIB_BANDBUTTON_R13); switchRoom(14); flic_cut(FCUT_017); register_cutscene(6); _G(gameState).scrollx = 92; _G(gameState).scrolly = 120; _G(gameState)._personHide[P_CHEWY] = true; waitShowScreen(20); _G(gameState)._personHide[P_CHEWY] = false; } } } void Room13::jmp_floor() { if (_G(gameState).R13Band) { if (!_G(gameState).R13Surf) _G(obj)->show_sib(SIB_BANDBUTTON_R13); _G(gameState).room_e_obj[25].Attribut = EXIT_TOP; _G(atds)->setControlBit(100, ATS_ACTIVE_BIT); _G(gameState).R13Band = false; autoMove(5, P_CHEWY); _G(gameState)._personHide[P_CHEWY] = true; startSetAILWait(7, 1, ANI_FRONT); _G(gameState)._personHide[P_CHEWY] = false; setPersonPos(176, 138, P_CHEWY, P_LEFT); } } int16 Room13::monitor_button() { int16 action_flag = false; if (!_G(cur)->usingInventoryCursor()) { if (_G(gameState).R13Band) { action_flag = true; startAadWait(620); } else if (!_G(gameState).R12ChewyBork) { action_flag = true; autoMove(8, P_CHEWY); _G(gameState)._personHide[P_CHEWY] = true; startSetAILWait(6, 1, ANI_FRONT); _G(gameState)._personHide[P_CHEWY] = false; if (_G(gameState).R13MonitorStatus) _G(det)->hideStaticSpr(11 - _G(gameState).R13MonitorStatus); ++_G(gameState).R13MonitorStatus; if (_G(gameState).R13MonitorStatus > 4) _G(gameState).R13MonitorStatus = 0; else _G(det)->showStaticSpr(11 - _G(gameState).R13MonitorStatus); _G(atds)->set_ats_str(96, TXT_MARK_LOOK, _G(gameState).R13MonitorStatus, ATS_DATA); } } return action_flag; } } // namespace Rooms } // namespace Chewy