/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "chewy/cursor.h" #include "chewy/defines.h" #include "chewy/events.h" #include "chewy/globals.h" #include "chewy/room.h" #include "chewy/rooms/room10.h" namespace Chewy { namespace Rooms { void Room10::entry() { if (!_G(gameState).R10Surimy) { _G(out)->setPointer(_G(workptr)); _G(out)->map_spr2screen(_G(ablage)[_G(room_blk).AkAblage], _G(gameState).scrollx, _G(gameState).scrolly); _G(out)->setPointer(nullptr); _G(fx)->blende1(_G(workptr), _G(pal), 0, 0); _G(gameState).R10Surimy = true; _G(fx_blend) = BLEND_NONE; flic_cut(FCUT_003); setPersonPos(0, 130, P_CHEWY, P_RIGHT); autoMove(2, P_CHEWY); hideCur(); start_spz(CH_TALK6, 255, false, P_CHEWY); startAadWait(101); showCur(); } else if (_G(gameState).R10SurimyOk) { _G(room)->set_timer_status(3, TIMER_STOP); } } void Room10::get_surimy() { hideCur(); autoMove(4, P_CHEWY); start_aad(104, 0); flic_cut(FCUT_005); _G(gameState).R10SurimyOk = true; _G(room)->set_timer_status(3, TIMER_STOP); _G(atds)->set_ats_str(77, TXT_MARK_LOOK, 1, ATS_DATA); invent_2_slot(18); delInventory(_G(cur)->getInventoryCursor()); showCur(); } } // namespace Rooms } // namespace Chewy