/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "chewy/cursor.h" #include "chewy/defines.h" #include "chewy/events.h" #include "chewy/globals.h" #include "chewy/room.h" #include "chewy/rooms/room01.h" namespace Chewy { namespace Rooms { void Room1::gottenCard() { _G(det)->hideStaticSpr(2); startSetAILWait(4, 1, ANI_FRONT); _G(gameState)._personHide[P_CHEWY] = false; _G(atds)->delControlBit(7, ATS_COUNT_BIT); } void Room1::gedAction(int index) { #define CABLEBOX 1 if (index == 0 && !_G(gameState).R2ElectrocutedBork) { bool pickedUpCable = false; if (_G(cur)->getInventoryCursor() == CABLE_INV) { pickedUpCable = true; delInventory(_G(cur)->getInventoryCursor()); } else if (_G(obj)->checkInventory(CABLE_INV)) { pickedUpCable = true; _G(obj)->del_obj_use(CABLE_INV); remove_inventory(CABLE_INV); } if (pickedUpCable) { startAadWait(54); _G(atds)->set_ats_str(8, TXT_MARK_LOOK, 0, ATS_DATA); _G(gameState).room_s_obj[CABLEBOX].ZustandFlipFlop = 2; _G(obj)->calc_rsi_flip_flop(CABLEBOX); _G(obj)->calc_all_static_detail(); } } } } // namespace Rooms } // namespace Chewy