MODULE := engines/chamber MODULE_OBJS := \ anim.o \ bkbuff.o \ cga.o \ chamber.o \ cursor.o \ decompr.o \ dialog.o \ ifgm.o \ input.o \ invent.o \ kult.o \ menu.o \ metaengine.o \ portrait.o \ print.o \ r_pers.o \ r_puzzl.o \ r_sprit.o \ r_texts.o \ resdata.o \ room.o \ savegame.o \ script.o \ sound.o \ timer.o MODULE_DIRS += \ engines/chamber # This module can be built as a plugin ifeq ($(ENABLE_CHAMBER), DYNAMIC_PLUGIN) PLUGIN := 1 endif # Include common rules include $(srcdir)/rules.mk # Detection objects DETECT_OBJS += $(MODULE)/detection.o