/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "chamber/chamber.h" #include "chamber/common.h" #include "chamber/ifgm.h" #include "chamber/dialog.h" #include "chamber/sound.h" namespace Chamber { byte ifgm_loaded = 0; byte ifgm_flag2; void IFGM_Init(void) { if (g_vm->getLanguage() == Common::EN_USA) { /*TODO*/ } else { ifgm_loaded = 0; } } void IFGM_Shutdown(void) { } void IFGM_Poll(void) { if(!ifgm_loaded) return; /* xor ax, ax int 0F0h */ } /* Load and play a sound sample. Return 0 if playback is unavailable */ int16 IFGM_PlaySound(byte index) { if (!ifgm_loaded) return 0; /*TODO*/ return 0; } void IFGM_PlaySample(byte index) { if (!ifgm_loaded) return; IFGM_PlaySound(index); } void IFGM_StopSample(void) { if (!ifgm_loaded) return; } static byte sfx_sounds[] = { 0, 5, 10, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; void IFGM_PlaySfx(byte index) { if (!ifgm_loaded) return; if (cur_dlg_index == 0) return; playSound(sfx_sounds[index % 16]); } } // end of namespace Chamber