/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on original Sfinx source code * Copyright (c) 1994-1997 Janusz B. Wisniewski and L.K. Avalon */ #ifndef CGE2_MAIN_H #define CGE2_MAIN_H #include "cge2/events.h" namespace CGE2 { #define kShowScummVMVersion 15 class System : public Sprite { public: int _blinkCounter; Sprite *_blinkSprite; System(CGE2Engine *vm); void touch(uint16 mask, V2D pos) override; void tick() override; private: CGE2Engine *_vm; }; } // End of namespace CGE2 #endif // CGE2_MAIN_H