/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "cge/console.h" #include "cge/cge.h" namespace CGE { CGEConsole::CGEConsole(CGEEngine *vm) : GUI::Debugger(), _vm(vm) { registerCmd("Boundaries", WRAP_METHOD(CGEConsole, Cmd_boundaries)); } CGEConsole::~CGEConsole() { } /** * This command shows and hides boundaries */ bool CGEConsole::Cmd_boundaries(int argc, const char **argv) { if (argc != 1) { debugPrintf("Usage: %s\n", argv[0]); return true; } _vm->_showBoundariesFl = !_vm->_showBoundariesFl; return false; } } // End of namespace CGE