/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995 Presto Studios, Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "buried/buried.h" #include "buried/frame_window.h" #include "buried/graphics.h" #include "buried/title_sequence.h" #include "buried/resources.h" #include "buried/video_window.h" #include "graphics/surface.h" namespace Buried { TitleSequenceWindow::TitleSequenceWindow(BuriedEngine *vm, Window *parent) : Window(vm, parent) { // Initialize member variables _currentBackground = nullptr; _currentMovie = nullptr; _exitNow = false; _currentAnimation = 0; // Create a rect to use to place the window inside the parent Common::Rect parentRect = parent->getRect(); _rect.left = (parentRect.right - 640) / 2; _rect.top = (parentRect.bottom - 480) / 2; _rect.right = _rect.left + 640; _rect.bottom = _rect.top + 480; _timerID = setTimer(1000); } TitleSequenceWindow::~TitleSequenceWindow() { if (_currentBackground) { _currentBackground->free(); delete _currentBackground; } delete _currentMovie; killTimer(_timerID); } bool TitleSequenceWindow::playTitleSequence() { switch (_currentAnimation) { case 0: // Display Sanctuary Woods Logo // Clean the window invalidateWindow(); _currentMovie = new VideoWindow(_vm, this); if (!_currentMovie->openVideo(_vm->getFilePath(IDS_TITLE_SW_LOGO_FILENAME))) { delete _currentMovie; _currentMovie = nullptr; ((FrameWindow *)_parent)->returnToMainMenu(); return false; } _currentMovie->setWindowPos(nullptr, 195, 115, 0, 0, kWindowPosNoSize | kWindowPosNoZOrder); _currentMovie->enableWindow(false); _currentMovie->showWindow(kWindowShow); _currentMovie->playVideo(); _currentAnimation = 1; return true; case 1: // Display Presto Studios Logo // Clean the window invalidateWindow(); _currentMovie = new VideoWindow(_vm, this); if (!_currentMovie->openVideo(_vm->getFilePath(IDS_TITLE_PRESTO_LOGO_FILENAME))) { delete _currentMovie; _currentMovie = nullptr; ((FrameWindow *)_parent)->returnToMainMenu(); return false; } _currentMovie->setWindowPos(nullptr, 200, 60, 0, 0, kWindowPosNoSize | kWindowPosNoZOrder); _currentMovie->enableWindow(false); _currentMovie->showWindow(kWindowShow); _currentMovie->playVideo(); _currentAnimation = 2; return true; case 2: // Display the intro credits movie _currentBackground = _vm->_gfx->getBitmap(_vm->getFilePath(IDS_TITLE_STARFIELD_FILENAME)); _currentMovie = new VideoWindow(_vm, this); if (!_currentMovie->openVideo(_vm->getFilePath(IDS_TITLE_MOVIE_FILENAME))) { delete _currentMovie; _currentMovie = nullptr; ((FrameWindow *)_parent)->returnToMainMenu(); return false; } _currentMovie->setWindowPos(nullptr, 60, 138, 0, 0, kWindowPosNoSize | kWindowPosNoZOrder); _currentMovie->enableWindow(false); _currentMovie->showWindow(kWindowShow); invalidateWindow(); _currentMovie->playVideo(); _currentAnimation = 3; return true; case 3: // Exit the title sequence ((FrameWindow *)_parent)->showMainMenu(); return true; } return true; } void TitleSequenceWindow::onPaint() { if (_currentBackground) _vm->_gfx->blit(_currentBackground, 0, 0); } bool TitleSequenceWindow::onEraseBackground() { _vm->_gfx->fillRect(getAbsoluteRect(), _vm->_gfx->getColor(0, 0, 0)); return true; } void TitleSequenceWindow::onLButtonUp(const Common::Point &point, uint flags) { _exitNow = true; } void TitleSequenceWindow::onMButtonUp(const Common::Point &point, uint flags) { _exitNow = true; } void TitleSequenceWindow::onRButtonUp(const Common::Point &point, uint flags) { _exitNow = true; } void TitleSequenceWindow::onKeyUp(const Common::KeyState &key, uint flags) { _exitNow = true; } void TitleSequenceWindow::onActionEnd(const Common::CustomEventType &action, uint flags) { _exitNow = true; } void TitleSequenceWindow::onTimer(uint timer) { if (_exitNow || (_currentMovie && _currentMovie->getMode() == VideoWindow::kModeStopped)) { // Destroy all resources if (_currentBackground) { _currentBackground->free(); delete _currentBackground; _currentBackground = nullptr; } delete _currentMovie; _currentMovie = nullptr; // Clean out the input queue _exitNow = false; playTitleSequence(); } } } // End of namespace Buried