/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995 Presto Studios, Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BURIED_INNDATA_H #define BURIED_INNDATA_H #include "common/scummsys.h" namespace Buried { struct INNHotspotData { int16 left; int16 top; int16 right; int16 bottom; int32 stillFrameOffset; }; struct INNFrame { int16 topicID; int16 pageType; int32 stillFrameOffset; INNHotspotData hotspots[8]; }; enum { MEDIA_TYPE_VIDEO_FULL = 1, MEDIA_TYPE_VIDEO_SMALL_A = 2, MEDIA_TYPE_VIDEO_SMALL_B = 3, MEDIA_TYPE_AUDIO = 4 }; struct INNMediaElement { int32 frameIndex; int16 mediaType; int16 fileIDOffset; }; } // End of namespace Buried #endif