/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BLADERUNNER_ui_inputbox_H #define BLADERUNNER_ui_inputbox_H #include "bladerunner/ui/ui_component.h" #include "common/rect.h" #include "common/str.h" namespace BladeRunner { class UIInputBox : public UIComponent { UIComponentCallback *_valueChangedCallback; void *_callbackData; bool _isVisible; Common::Rect _rect; uint _maxLength; Common::String _text; bool _cursorIsVisible; uint32 _timeLast; public: UIInputBox(BladeRunnerEngine *vm, UIComponentCallback *valueChangedCallback, void *callbackData, Common::Rect rect, int maxLength, const Common::String &text); void draw(Graphics::Surface &surface) override; void setText(const Common::String &text); const Common::String &getText(); void show(); void hide(); void handleKeyDown(const Common::KeyState &kbd) override; void handleCustomEventStart(const Common::Event &evt) override; private: bool getValidChar(const uint16 &kc16bit, uint8 &kc8bit); bool charIsValid(const uint8 &kc16bit); }; } // End of namespace BladeRunner #endif