/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "bladerunner/ui/ui_container.h" #include "common/keyboard.h" namespace BladeRunner { void UIContainer::draw(Graphics::Surface &surface) { for (Common::Array::iterator component = _components.begin(); component != _components.end(); ++component) { (*component)->draw(surface); } } void UIContainer::handleMouseMove(int mouseX, int mouseY) { if (_handleSpecificNumOfTopLayers <= 0) { for (Common::Array::iterator component = _components.begin(); component != _components.end(); ++component) { (*component)->handleMouseMove(mouseX, mouseY); } } else { int countOfTopLayersToHandle = _handleSpecificNumOfTopLayers; Common::Array::iterator component = _components.end(); do { --component; --countOfTopLayersToHandle; (*component)->handleMouseMove(mouseX, mouseY); } while (component != _components.begin() && countOfTopLayersToHandle != 0); } } void UIContainer::handleMouseDown(bool alternateButton) { if (_handleSpecificNumOfTopLayers <= 0) { for (Common::Array::iterator component = _components.begin(); component != _components.end(); ++component) { (*component)->handleMouseDown(alternateButton); } } else { int countOfTopLayersToHandle = _handleSpecificNumOfTopLayers; Common::Array::iterator component = _components.end(); do { --component; --countOfTopLayersToHandle; (*component)->handleMouseDown(alternateButton); } while (component != _components.begin() && countOfTopLayersToHandle != 0); } } void UIContainer::handleMouseUp(bool alternateButton) { if (_handleSpecificNumOfTopLayers <= 0) { for (Common::Array::iterator component = _components.begin(); component != _components.end(); ++component) { (*component)->handleMouseUp(alternateButton); } } else { int countOfTopLayersToHandle = _handleSpecificNumOfTopLayers; Common::Array::iterator component = _components.end(); do { --component; --countOfTopLayersToHandle; (*component)->handleMouseUp(alternateButton); } while (component != _components.begin() && countOfTopLayersToHandle != 0); } } void UIContainer::handleMouseScroll(int direction) { if (_handleSpecificNumOfTopLayers <= 0) { for (Common::Array::iterator component = _components.begin(); component != _components.end(); ++component) { (*component)->handleMouseScroll(direction); } } else { int countOfTopLayersToHandle = _handleSpecificNumOfTopLayers; Common::Array::iterator component = _components.end(); do { --component; --countOfTopLayersToHandle; (*component)->handleMouseScroll(direction); } while (component != _components.begin() && countOfTopLayersToHandle != 0); } } void UIContainer::handleKeyUp(const Common::KeyState &kbd) { if (_handleSpecificNumOfTopLayers <= 0) { for (Common::Array::iterator component = _components.begin(); component != _components.end(); ++component) { (*component)->handleKeyUp(kbd); } } else { int countOfTopLayersToHandle = _handleSpecificNumOfTopLayers; Common::Array::iterator component = _components.end(); do { --component; --countOfTopLayersToHandle; (*component)->handleKeyUp(kbd); } while (component != _components.begin() && countOfTopLayersToHandle != 0); } } void UIContainer::handleKeyDown(const Common::KeyState &kbd) { if (_handleSpecificNumOfTopLayers <= 0) { for (Common::Array::iterator component = _components.begin(); component != _components.end(); ++component) { (*component)->handleKeyDown(kbd); } } else { int countOfTopLayersToHandle = _handleSpecificNumOfTopLayers; Common::Array::iterator component = _components.end(); do { --component; --countOfTopLayersToHandle; (*component)->handleKeyDown(kbd); } while (component != _components.begin() && countOfTopLayersToHandle != 0); } } void UIContainer::handleCustomEventStop(const Common::Event &evt) { if (_handleSpecificNumOfTopLayers <= 0) { for (Common::Array::iterator component = _components.begin(); component != _components.end(); ++component) { (*component)->handleCustomEventStop(evt); } } else { int countOfTopLayersToHandle = _handleSpecificNumOfTopLayers; Common::Array::iterator component = _components.end(); do { --component; --countOfTopLayersToHandle; (*component)->handleCustomEventStop(evt); } while (component != _components.begin() && countOfTopLayersToHandle != 0); } } void UIContainer::handleCustomEventStart(const Common::Event &evt) { if (_handleSpecificNumOfTopLayers <= 0) { for (Common::Array::iterator component = _components.begin(); component != _components.end(); ++component) { (*component)->handleCustomEventStart(evt); } } else { int countOfTopLayersToHandle = _handleSpecificNumOfTopLayers; Common::Array::iterator component = _components.end(); do { --component; --countOfTopLayersToHandle; (*component)->handleCustomEventStart(evt); } while (component != _components.begin() && countOfTopLayersToHandle != 0); } } void UIContainer::add(UIComponent *component) { _components.push_back(component); } void UIContainer::clear() { _components.clear(); _handleSpecificNumOfTopLayers = 0; } void UIContainer::setHandleSpecificNumOfTopLayers(int count) { _handleSpecificNumOfTopLayers = count; } } // End of namespace BladeRunner