/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BLADERUNNER_SCRIPT_INIT_H #define BLADERUNNER_SCRIPT_INIT_H #include "bladerunner/script/script.h" namespace BladeRunner { class BladeRunnerEngine; class InitScript : ScriptBase { public: InitScript(BladeRunnerEngine *vm) : ScriptBase(vm) { } void SCRIPT_Initialize_Game(); private: void Init_Globals(); void Init_Game_Flags(); void Init_Clues(); void Init_Clues2(); void Init_World_Waypoints(); void Init_SDB(); void Init_CDB(); void Init_Spinner(); void Init_Actor_Friendliness(); void Init_Actor_Combat_Aggressiveness(); void Init_Actor_Honesty(); void Init_Actor_Intelligence(); void Init_Actor_Stability(); void Init_Actor_Health(); void Init_Combat_Cover_Waypoints(); void Init_Combat_Flee_Waypoints(); void Init_Shadows(); }; } // End of namespace BladeRunner #endif