/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "bladerunner/script/ai_script.h" namespace BladeRunner { AIScriptChew::AIScriptChew(BladeRunnerEngine *vm) : AIScriptBase(vm) { _resumeIdleAfterFramesetCompletesFlag = false; _varNumOfTimesToHoldCurrentFrame = 0; // _varChooseIdleAnimation can have valid values: 0, 1, 2 _varChooseIdleAnimation = 0; _var3 = 1; } void AIScriptChew::Initialize() { _animationFrame = 0; _animationState = 0; _animationStateNext = 0; _animationNext = 0; _resumeIdleAfterFramesetCompletesFlag = false; _varNumOfTimesToHoldCurrentFrame = 0; _varChooseIdleAnimation = 0; _var3 = 1; } bool AIScriptChew::Update() { return false; } void AIScriptChew::TimerExpired(int timer) { //return false; } void AIScriptChew::CompletedMovementTrack() { //return false; } void AIScriptChew::ReceivedClue(int clueId, int fromActorId) { //return false; } void AIScriptChew::ClickedByPlayer() { //return false; } void AIScriptChew::EnteredSet(int setId) { // return false; } void AIScriptChew::OtherAgentEnteredThisSet(int otherActorId) { // return false; } void AIScriptChew::OtherAgentExitedThisSet(int otherActorId) { // return false; } void AIScriptChew::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { // return false; } void AIScriptChew::ShotAtAndMissed() { // return false; } bool AIScriptChew::ShotAtAndHit() { return false; } void AIScriptChew::Retired(int byActorId) { // return false; } int AIScriptChew::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { return 0; } bool AIScriptChew::GoalChanged(int currentGoalNumber, int newGoalNumber) { return false; } bool AIScriptChew::UpdateAnimation(int *animation, int *frame) { switch (_animationState) { case 0: if (_varChooseIdleAnimation == 0) { *animation = kModelAnimationChewIdle; if (_varNumOfTimesToHoldCurrentFrame > 0) { --_varNumOfTimesToHoldCurrentFrame; } else { ++_animationFrame; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewIdle)) { _animationFrame = 0; _var3 = 1; _varChooseIdleAnimation = Random_Query(0, 2); } else if (!Random_Query(0, 1)) { _varNumOfTimesToHoldCurrentFrame = 1; if (!Random_Query(0, 3)) { _var3 = -_var3; } } } } else if (_varChooseIdleAnimation == 1) { *animation = kModelAnimationChewFiddlingWithInstruments; _animationFrame += _var3; if (_animationFrame <= 6) { _var3 = 1; } if (_animationFrame == 13) { if (!Random_Query(0, 1)) { _var3 = -1; } } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewFiddlingWithInstruments)) { _animationFrame = 0; _varChooseIdleAnimation = Random_Query(0, 2); _var3 = 1; } } else if (_varChooseIdleAnimation == 2) { *animation = kModelAnimationChewAdjustingInstrument; _animationFrame += _var3; if (_animationFrame <= 8) { _var3 = 1; } if (_animationFrame == 16) { if (!Random_Query(0, 1)) { _var3 = -1; } } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewAdjustingInstrument)) { _animationFrame = 0; _varChooseIdleAnimation = Random_Query(0, 2); _var3 = 1; } } break; case 1: if (_varChooseIdleAnimation == 0) { *animation = kModelAnimationChewIdle; } if (_varChooseIdleAnimation == 1) { *animation = kModelAnimationChewFiddlingWithInstruments; } if (_varChooseIdleAnimation == 2) { *animation = kModelAnimationChewAdjustingInstrument; } if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(*animation)) { _animationFrame += 2; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { _animationFrame = 0; _animationState = _animationStateNext; *animation = _animationNext; } } else { _animationFrame -= 2; if (_animationFrame <= 0) { _animationFrame = 0; _animationState = _animationStateNext; *animation = _animationNext; } } break; case 2: *animation = kModelAnimationChewProtestTalk; if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) { *animation = kModelAnimationChewIdle; _animationState = 0; _varChooseIdleAnimation = 0; } else { ++_animationFrame; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewProtestTalk)) { _animationFrame = 0; } } break; case 3: *animation = kModelAnimationChewAngryTalk; ++_animationFrame; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewAngryTalk)) { _animationFrame = 0; _animationState = 2; *animation = kModelAnimationChewProtestTalk; } break; case 4: *animation = kModelAnimationChewExplainTalk; ++_animationFrame; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewExplainTalk)) { _animationFrame = 0; _animationState = 2; *animation = kModelAnimationChewProtestTalk; } break; case 5: *animation = kModelAnimationChewGoAwayTalk; ++_animationFrame; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewGoAwayTalk)) { _animationFrame = 0; _animationState = 2; *animation = kModelAnimationChewProtestTalk; } break; case 6: *animation = kModelAnimationChewDismissiveTalk; ++_animationFrame; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewDismissiveTalk)) { _animationFrame = 0; _animationState = 2; *animation = kModelAnimationChewProtestTalk; } break; case 7: *animation = kModelAnimationChewPointingSomewhereTalk; ++_animationFrame; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewPointingSomewhereTalk)) { _animationFrame = 0; _animationState = 2; *animation = kModelAnimationChewProtestTalk; } break; case 8: *animation = kModelAnimationChewDescribePulledTalk; ++_animationFrame; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewDescribePulledTalk)) { _animationFrame = 0; _animationState = 2; *animation = kModelAnimationChewProtestTalk; } break; case 9: *animation = kModelAnimationChewDescribePushedTalk; ++_animationFrame; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewDescribePushedTalk)) { _animationFrame = 0; _animationState = 2; *animation = kModelAnimationChewProtestTalk; } break; case 10: *animation = kModelAnimationChewGotHit; ++_animationFrame; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewGotHit)) { *animation = kModelAnimationChewIdle; _animationFrame = 0; _animationState = 0; _varChooseIdleAnimation = 0; } break; case 11: *animation = kModelAnimationChewShotDead; if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewShotDead) - 1) { ++_animationFrame; } break; case 12: *animation = kModelAnimationChewWalking; ++_animationFrame; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewWalking)) { _animationFrame = 0; } break; case 13: *animation = kModelAnimationChewTakesAStepBackwards; ++_animationFrame; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewTakesAStepBackwards)) { _animationFrame = 0; _animationState = 2; *animation = kModelAnimationChewProtestTalk; } break; default: debugC(6, kDebugAnimation, "AIScriptChew::UpdateAnimation() - Current _animationState (%d) is not supported", _animationState); break; } *frame = _animationFrame; return true; } bool AIScriptChew::ChangeAnimationMode(int mode) { switch (mode) { case kAnimationModeIdle: switch (_animationState) { case 0: return true; case 2: // fall through case 3: // fall through case 4: // fall through case 5: // fall through case 6: // fall through case 7: // fall through case 8: // fall through case 9: _resumeIdleAfterFramesetCompletesFlag = true; break; default: _animationState = 0; _varChooseIdleAnimation = 0; _animationFrame = 0; break; } break; case kAnimationModeWalk: _animationFrame = 0; _animationState = 12; break; case 3: if (_animationState < 2 || _animationState > 9) { if (_animationState > 0) { _animationState = 2; _animationFrame = 0; _resumeIdleAfterFramesetCompletesFlag = false; } else { _animationStateNext = 2; _animationNext = kModelAnimationChewProtestTalk; _animationState = 1; } } break; case 12: if (_animationState < 2 || _animationState > 9) { if (_animationState > 0) { _animationState = 3; _animationFrame = 0; _resumeIdleAfterFramesetCompletesFlag = false; } else { _animationStateNext = 3; _animationNext = kModelAnimationChewAngryTalk; _animationState = 1; } } break; case 13: if (_animationState < 2 || _animationState > 9) { if (_animationState > 0) { _animationState = 4; _animationFrame = 0; _resumeIdleAfterFramesetCompletesFlag = false; } else { _animationStateNext = 4; _animationNext = kModelAnimationChewExplainTalk; _animationState = 1; } } break; case 14: if (_animationState < 2 || _animationState > 9) { if (_animationState > 0) { _animationState = 5; _animationFrame = 0; _resumeIdleAfterFramesetCompletesFlag = false; } else { _animationStateNext = 5; _animationNext = kModelAnimationChewGoAwayTalk; _animationState = 1; } } break; case 15: if (_animationState < 2 || _animationState > 9) { if (_animationState > 0) { _animationState = 6; _animationFrame = 0; _resumeIdleAfterFramesetCompletesFlag = false; } else { _animationStateNext = 6; _animationNext = kModelAnimationChewDismissiveTalk; _animationState = 1; } } break; case 16: if (_animationState < 2 || _animationState > 9) { if (_animationState > 0) { _animationState = 7; _animationFrame = 0; _resumeIdleAfterFramesetCompletesFlag = false; } else { _animationStateNext = 7; _animationNext = kModelAnimationChewPointingSomewhereTalk; _animationState = 1; } } break; case 17: if (_animationState < 2 || _animationState > 9) { if (_animationState > 0) { _animationState = 8; _animationFrame = 0; _resumeIdleAfterFramesetCompletesFlag = false; } else { _animationStateNext = 8; _animationNext = kModelAnimationChewDescribePulledTalk; _animationState = 1; } } break; case 18: if (_animationState < 2 || _animationState > 9) { if (_animationState > 0) { _animationState = 9; _animationFrame = 0; _resumeIdleAfterFramesetCompletesFlag = false; } else { _animationStateNext = 9; _animationNext = kModelAnimationChewDescribePushedTalk; _animationState = 1; } } break; case 43: if (_animationState > 0 || (_animationState == 0 && _varChooseIdleAnimation != 1 && _varChooseIdleAnimation != 2)) { Actor_Change_Animation_Mode(kActorChew, kAnimationModeIdle); _varChooseIdleAnimation = Random_Query(1, 2); } break; case kAnimationModeDie: _animationFrame = 0; _animationState = 11; break; default: debugC(6, kDebugAnimation, "AIScriptChew::ChangeAnimationMode(%d) - Target mode is not supported", mode); break; } return true; } void AIScriptChew::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { *animationState = _animationState; *animationFrame = _animationFrame; *animationStateNext = _animationStateNext; *animationNext = _animationNext; } void AIScriptChew::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { _animationState = animationState; _animationFrame = animationFrame; _animationStateNext = animationStateNext; _animationNext = animationNext; } bool AIScriptChew::ReachedMovementTrackWaypoint(int waypointId) { return true; } void AIScriptChew::FledCombat() { // return false; } } // End of namespace BladeRunner