/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BLADERUNNER_SAVEFILE_H #define BLADERUNNER_SAVEFILE_H #include "common/array.h" #include "common/memstream.h" #include "common/savefile.h" #include "common/types.h" #include "graphics/surface.h" #include "engines/savestate.h" namespace Common { class OutSaveFile; class String; struct Rect; } namespace BladeRunner { class Vector2; class Vector3; class BoundingBox; struct SaveFileHeader { uint8 _version; Common::String _name; int _year; int _month; int _day; int _hour; int _minute; uint32 _playTime; Graphics::Surface *_thumbnail; }; class SaveFileManager { private: static const uint32 kTag = MKTAG('B', 'R', 'S', 'V'); // kVersion: 3 as of Feb 5th 2020 (UTC) - ScummVM development version 2.2.0git // kVersion: 4 as of Apr 17th 2021 - Added full-size thumbnails static const uint32 kVersion = 4; public: // kVersion // ---------- // 2:: max of 32 characters for the saved game name // 3:: max of 41 characters for the saved game name (this matches the original game's setting) static const uint32 kNameLengthV2 = 32; static const uint32 kNameLength = 41; static const uint32 kThumbnailSize = 9600; // 80x60x16bpp static SaveStateList list(const MetaEngine *metaEngine, const Common::String &target); static SaveStateDescriptor queryMetaInfos(const MetaEngine *metaEngine, const Common::String &target, int slot); static Common::InSaveFile *openForLoading(const Common::String &target, int slot); static Common::OutSaveFile *openForSaving(const Common::String &target, int slot); static bool remove(const Common::String &target, int slot); static bool readHeader(Common::SeekableReadStream &in, SaveFileHeader &header, bool skipThumbnail = true); static bool writeHeader(Common::WriteStream &out, SaveFileHeader &header); }; class SaveFileWriteStream : public Common::WriteStream { private: Common::WriteStream &_s; public: SaveFileWriteStream(Common::WriteStream &s); uint32 write(const void *dataPtr, uint32 dataSize) override { return _s.write(dataPtr, dataSize); } bool flush() override { return _s.flush(); } int64 pos() const override { return _s.pos(); } void debug(char *p); void padBytes(int count); void writeInt(int32 v); // this writes a 4 byte int (uses writeUint32LE) void writeFloat(float v); void writeBool(bool v); void writeStringSz(const Common::String &s, uint sz); void writeVector2(const Vector2 &v); void writeVector3(const Vector3 &v); void writeRect(const Common::Rect &v); void writeBoundingBox(const BoundingBox &v, bool serialized); }; class SaveFileReadStream : public Common::SeekableReadStream { private: Common::SeekableReadStream &_s; public: SaveFileReadStream(Common::SeekableReadStream &s); bool eos() const override { return _s.eos(); } uint32 read(void *dataPtr, uint32 dataSize) override { return _s.read(dataPtr, dataSize); } int64 pos() const override { return _s.pos(); } int64 size() const override { return _s.size(); } bool seek(int64 offset, int whence = SEEK_SET) override { return _s.seek(offset, whence); } int32 readInt(); float readFloat(); bool readBool(); Common::String readStringSz(uint sz); Vector2 readVector2(); Vector3 readVector3(); Common::Rect readRect(); BoundingBox readBoundingBox(bool serialized); }; } // End of namespace BladeRunner #endif