/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BLADERUNNER_OUTTAKE_H #define BLADERUNNER_OUTTAKE_H #include "common/str.h" #include "graphics/surface.h" namespace BladeRunner { class BladeRunnerEngine; class OuttakePlayer { BladeRunnerEngine *_vm; Graphics::Surface _surfaceVideo; public: OuttakePlayer(BladeRunnerEngine *vm); ~OuttakePlayer(); void play(const Common::String &name, bool noLocalization, int container); }; } // End of namespace BladeRunner #endif