/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "bladerunner/movement_track.h" #include "bladerunner/savefile.h" namespace BladeRunner { MovementTrack::MovementTrack() { reset(); } MovementTrack::~MovementTrack() { reset(); } void MovementTrack::reset() { _currentIndex = -1; _lastIndex = 0; _hasNext = false; _paused = false; for (int i = 0; i < kSize; ++i) { _entries[i].waypointId = -1; _entries[i].delay = -1; _entries[i].angle = -1; _entries[i].run = false; } } int MovementTrack::append(int waypointId, int32 delayMillis, bool run) { return append(waypointId, delayMillis, -1, run); } int MovementTrack::append(int waypointId, int32 delayMillis, int angle, bool run) { if (_lastIndex >= kSize) { return 0; } _entries[_lastIndex].waypointId = waypointId; _entries[_lastIndex].delay = delayMillis; _entries[_lastIndex].angle = angle; _entries[_lastIndex].run = run; ++_lastIndex; _hasNext = true; _currentIndex = 0; return 1; } void MovementTrack::flush() { reset(); } void MovementTrack::repeat() { _currentIndex = 0; _hasNext = true; } void MovementTrack::pause() { _paused = true; } void MovementTrack::unpause() { _paused = false; } bool MovementTrack::isPaused() const { return _paused; } bool MovementTrack::hasNext() const { return _hasNext; } bool MovementTrack::next(int *waypointId, int32 *delayMillis, int *angle, bool *run) { if (_currentIndex < _lastIndex && _hasNext) { *waypointId = _entries[_currentIndex].waypointId; *delayMillis = _entries[_currentIndex].delay; *angle = _entries[_currentIndex].angle; *run = _entries[_currentIndex++].run; return true; } else { *waypointId = -1; *delayMillis = -1; *angle = -1; *run = false; _hasNext = false; return false; } } void MovementTrack::save(SaveFileWriteStream &f) { f.writeInt(_currentIndex); f.writeInt(_lastIndex); f.writeBool(_hasNext); f.writeBool(_paused); for (int i = 0; i < kSize; ++i) { Entry &e = _entries[i]; f.writeInt(e.waypointId); f.writeInt(e.delay); f.writeInt(e.angle); f.writeBool(e.run); } } void MovementTrack::load(SaveFileReadStream &f) { _currentIndex = f.readInt(); _lastIndex = f.readInt(); _hasNext = f.readBool(); _paused = f.readBool(); for (int i = 0; i < kSize; ++i) { Entry &e = _entries[i]; e.waypointId = f.readInt(); e.delay = f.readInt(); e.angle = f.readInt(); e.run = f.readBool(); } } } // End of namespace BladeRunner