/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BLADERUNNER_DEBUGGER_H #define BLADERUNNER_DEBUGGER_H #include "bladerunner/bladerunner.h" // For BLADERUNNER_ORIGINAL_BUGS symbol #include "bladerunner/vector.h" #include "gui/debugger.h" namespace Graphics { struct Surface; } namespace BladeRunner { class BladeRunnerEngine; class View; enum DebuggerDrawnObjectType { debuggerObjTypeUndefined = 99, debuggerObjTypeActor = 0, debuggerObjType3dObject = 1, debuggerObjTypeItem = 2, debuggerObjTypeRegionNormal = 3, debuggerObjTypeRegionExit = 4, debuggerObjTypeWaypointNorm = 5, debuggerObjTypeWaypoingFlee = 6, debuggerObjTypeWaypointCover = 7, debuggerObjTypeWalkbox = 8, debuggerObjTypeEffect = 9, debuggerObjTypeLight = 10, debuggerObjTypeFog = 11 }; class Debugger : public GUI::Debugger { BladeRunnerEngine *_vm; static const uint kMaxSpecificObjectsDrawnCount = 100; struct DebuggerDrawnObject { int sceneId; int setId; int objId; DebuggerDrawnObjectType type; DebuggerDrawnObject() : sceneId(0), setId(0), objId(0), type(debuggerObjTypeUndefined) {}; }; struct DebuggerPendingOuttake { bool pending; int outtakeId; bool notLocalized; int container; Common::String externalFilename; DebuggerPendingOuttake() : pending(false), outtakeId(-1), notLocalized(true), container(-1), externalFilename("") {}; }; public: bool _isDebuggerOverlay; bool _viewActorsToggle; bool _view3dObjectsToggle; bool _viewItemsToggle; bool _viewFogs; bool _viewLights; bool _viewScreenEffects; bool _viewObstacles; bool _viewRegionsNormalToggle; bool _viewRegionsExitsToggle; bool _viewUI; bool _viewWaypointsNormalToggle; bool _viewWaypointsFleeToggle; bool _viewWaypointsCoverToggle; bool _viewWalkboxes; bool _viewZBuffer; bool _playFullVk; bool _showStatsVk; bool _showMazeScore; bool _showMouseClickInfo; bool _useBetaCrosshairsCursor; bool _useAdditiveDrawModeForMouseCursorMode0; bool _useAdditiveDrawModeForMouseCursorMode1; DebuggerPendingOuttake _dbgPendingOuttake; Debugger(BladeRunnerEngine *vm); ~Debugger() override; bool cmdAnimation(int argc, const char **argv); bool cmdHealth(int argc, const char **argv); // bool cmdChapter(int argc, const char **argv); bool cmdDraw(int argc, const char **argv); bool cmdFlag(int argc, const char **argv); bool cmdGoal(int argc, const char **argv); bool cmdLoop(int argc, const char **argv); bool cmdPosition(int argc, const char **argv); bool cmdMusic(int argc, const char** argv); bool cmdSoundFX(int argc, const char** argv); bool cmdSay(int argc, const char **argv); bool cmdScene(int argc, const char **argv); bool cmdVariable(int argc, const char **argv); bool cmdClue(int argc, const char **argv); bool cmdTimer(int argc, const char **argv); bool cmdFriend(int argc, const char **argv); bool cmdLoad(int argc, const char **argv); bool cmdSave(int argc, const char **argv); bool cmdOverlay(int argc, const char **argv); bool cmdSubtitle(int argc, const char **argv); bool cmdMazeScore(int argc, const char **argv); bool cmdObject(int argc, const char **argv); bool cmdItem(int argc, const char **argv); bool cmdRegion(int argc, const char **argv); bool cmdMouse(int argc, const char **argv); bool cmdDifficulty(int argc, const char **argv); bool cmdOuttake(int argc, const char** argv); bool cmdPlayVqa(int argc, const char** argv); bool cmdAmmo(int argc, const char** argv); bool cmdCheatReport(int argc, const char** argv); #if BLADERUNNER_ORIGINAL_BUGS #else bool cmdEffect(int argc, const char **argv); #endif // BLADERUNNER_ORIGINAL_BUGS bool cmdList(int argc, const char **argv); bool cmdVk(int argc, const char **argv); Common::String getDifficultyDescription(int difficultyValue); Common::String getAmmoTypeDescription(int ammoType); void drawDebuggerOverlay(); void drawBBox(Vector3 start, Vector3 end, View *view, Graphics::Surface *surface, int color); void drawSceneObjects(); void drawLights(); void drawFogs(); void drawRegions(); void drawWaypoints(); void drawWalkboxes(); void drawScreenEffects(); bool dbgAttemptToLoadChapterSetScene(int chapterId, int setId, int sceneId); void resetPendingOuttake(); private: Common::Array _specificDrawnObjectsList; bool _specificActorsDrawn; bool _specific3dObjectsDrawn; bool _specificItemsDrawn; bool _specificEffectsDrawn; bool _specificLightsDrawn; bool _specificFogsDrawn; bool _specificRegionNormalDrawn; bool _specificRegionExitsDrawn; bool _specificWaypointNormalDrawn; bool _specificWaypointFleeDrawn; bool _specificWaypointCoverDrawn; bool _specificWalkboxesDrawn; void toggleObjectInDbgDrawList(DebuggerDrawnObject &drObj); int findInDbgDrawList(DebuggerDrawnObjectType objType, int objId, int setId, int sceneId); void updateTogglesForDbgDrawListInCurrentSetAndScene(); }; } // End of namespace BladeRunner #endif