/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BLADERUNNER_AUDIO_SPEECH_H #define BLADERUNNER_AUDIO_SPEECH_H #include "bladerunner/bladerunner.h" // For BLADERUNNER_ORIGINAL_SETTINGS symbol #include "common/str.h" #include "common/types.h" namespace BladeRunner { class BladeRunnerEngine; class AudioSpeech { static const int kBufferSize = 200000; static const int kSpeechSamples[]; BladeRunnerEngine *_vm; int _speechVolumeFactorOriginalEngine; // should be in [0, 100] - Unused in ScummVM Engine, used in original engine bool _isActive; int _channel; byte *_data; public: AudioSpeech(BladeRunnerEngine *vm); ~AudioSpeech(); bool playSpeech(const Common::String &name, int pan = 0); void stopSpeech(); bool isPlaying() const; bool playSpeechLine(int actorId, int sentenceId, int volume, int a4, int priority); #if BLADERUNNER_ORIGINAL_SETTINGS void setVolume(int volume); int getVolume() const; #endif // BLADERUNNER_ORIGINAL_SETTINGS void playSample(); private: void ended(); static void mixerChannelEnded(int channel, void *data); }; } // End of namespace BladeRunner #endif