/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "bagel/spacebar/dialogs/save_dialog.h" #include "bagel/spacebar/baglib/bagel.h" #include "bagel/spacebar/baglib/button_object.h" #include "bagel/bagel.h" #include "bagel/boflib/log.h" #include "bagel/spacebar/boflib/std_keys.h" namespace Bagel { namespace SpaceBar { const char *buildSysDir(const char *pszFile); #define DIALOG_WIDTH 640 #define DIALOG_HEIGHT 480 // Edit Text control placement // #define EDIT_DX 326 #define EDIT_DY 20 #define EDIT_X 156 //((DIALOG_WIDTH - EDIT_DX) / 2) #define EDIT_Y 409 // List box placement // #define LIST_DX EDIT_DX #define LIST_DY 200 //248 #define LIST_X 155 //((DIALOG_WIDTH - LIST_DX) / 2) #define LIST_Y 72 #define LIST_TEXT_DY EDIT_DY #define LIST_FONT_SIZE 12 struct ST_BUTTONS { const char *_name; const char *_up; const char *_down; const char *_focus; const char *_disabled; int _left; int _top; int _width; int _height; int _id; }; static const ST_BUTTONS g_stButtons[NUM_BUTTONS] = { { "Save", "saveup.bmp", "savedn.bmp", "savegr.bmp", "savegr.bmp", 21, 400, 120, 40, SAVE_BTN }, { "Cancel", "cancelup.bmp", "canceldn.bmp", "cancelup.bmp", "cancelup.bmp", 495, 400, 120, 40, CANCEL_BTN }, { "LineUp", "lineupup.bmp", "lineupdn.bmp", "lineupup.bmp", "lineupgr.bmp", 490, 50, 25, 25, LINEUP_BTN }, { "LineDn", "linednup.bmp", "linedndn.bmp", "linednup.bmp", "linedngr.bmp", 490, 250, 25, 25, LINEDN_BTN }, { "PageUp", "pageupup.bmp", "pageupdn.bmp", "pageupup.bmp", "pageupgr.bmp", 490, 80, 25, 25, PAGEUP_BTN }, { "PageDn", "pagednup.bmp", "pagedndn.bmp", "pagednup.bmp", "pagedngr.bmp", 490, 215, 25, 25, PAGEDN_BTN } }; // Globals int g_nSelectedSlot; CBagSaveDialog::CBagSaveDialog() { logInfo("Constructing CBagSaveDialog"); g_nSelectedSlot = -1; _pListBox = nullptr; _pEditText = nullptr; _pScrollBar = nullptr; _nSelectedItem = -1; _pSaveBuf = nullptr; _nBufSize = 0; _pSavePalette = nullptr; for (int i = 0; i < NUM_BUTTONS; i++) { _pButtons[i] = nullptr; } } ErrorCode CBagSaveDialog::attach() { assert(isValidObject(this)); g_engine->enableKeymapper(false); // Save off the current game's palette _pSavePalette = CBofApp::getApp()->getPalette(); CBofPalette *pPal = nullptr; // Insert ours if (_pBackdrop != nullptr) { pPal = _pBackdrop->getPalette(); CBofApp::getApp()->setPalette(pPal); } // Paint the SaveList Box onto the background if (_pBackdrop != nullptr) { CBofBitmap cBmp(buildSysDir("SAVELIST.BMP"), pPal); cBmp.paint(_pBackdrop, 153, 50); } if (_pBackdrop != nullptr) { CBofBitmap cBmp(buildSysDir("TYPESAVE.BMP"), pPal); cBmp.paint(_pBackdrop, 152, 400); } // Build all our buttons for (int i = 0; i < NUM_BUTTONS; i++) { assert(_pButtons[i] == nullptr); _pButtons[i] = new CBofBmpButton; CBofBitmap *pUp = loadBitmap(buildSysDir(g_stButtons[i]._up), pPal); CBofBitmap *pDown = loadBitmap(buildSysDir(g_stButtons[i]._down), pPal); CBofBitmap *pFocus = loadBitmap(buildSysDir(g_stButtons[i]._focus), pPal); CBofBitmap *pDis = loadBitmap(buildSysDir(g_stButtons[i]._disabled), pPal); _pButtons[i]->loadBitmaps(pUp, pDown, pFocus, pDis); _pButtons[i]->create(g_stButtons[i]._name, g_stButtons[i]._left, g_stButtons[i]._top, g_stButtons[i]._width, g_stButtons[i]._height, this, g_stButtons[i]._id); _pButtons[i]->show(); } // The edit text control must not be currently allocated assert(_pEditText == nullptr); _pEditText = new CBofEditText("", EDIT_X, EDIT_Y, EDIT_DX, EDIT_DY, this); _pEditText->setText(""); _pEditText->show(); // Get a list of saves, and filter out the autosave entry if present // (we don't show the autosave slot in the original UI) _savesList = g_engine->listSaves(); for (SaveStateList::iterator it = _savesList.begin(); it != _savesList.end(); ++it) { if (it->isAutosave()) { _savesList.erase(it); break; } } // The list box must not be currently allocated assert(_pListBox == nullptr); // Create a list box for the user to choose the slot to save into _pListBox = new CBofListBox(); CBofRect cRect(LIST_X, LIST_Y, LIST_X + LIST_DX - 1, LIST_Y + LIST_DY - 1); _pListBox->create("SaveGameList", &cRect, this); _pListBox->setPointSize(LIST_FONT_SIZE); _pListBox->setItemHeight(LIST_TEXT_DY); // Set a color for selection highlighting if (_pBackdrop != nullptr) { CBofPalette *pPal2 = _pBackdrop->getPalette(); byte iPalIdx = pPal2->getNearestIndex(RGB(255, 0, 0)); _pListBox->setHighlightColor(pPal2->getColor(iPalIdx)); } // Fill the list box with save game entries for (int i = 0; i < MAX_SAVED_GAMES; i++) { char title[MAX_SAVE_TITLE]; Common::strcpy_s(title, "Empty"); // Default empty string for (const auto &entry : _savesList) { if (entry.getSaveSlot() == (i + 1)) { Common::String desc = entry.getDescription(); Common::strcpy_s(title, desc.c_str()); if (_nSelectedItem == -1) { _nSelectedItem = i; _pEditText->setText(desc.c_str()); } break; } } _pListBox->addToTail(title, false); } _pListBox->show(); _pListBox->updateWindow(); if (_nSelectedItem != -1) { _pEditText->setFocus(); _pListBox->setSelectedItem(_nSelectedItem, false); if (_nSelectedItem >= 9) { _pListBox->scrollTo(_nSelectedItem - 8); } } else if (_pButtons[0] != nullptr) { _pButtons[0]->setState(BUTTON_DISABLED); } CBagCursor::showSystemCursor(); return _errCode; } ErrorCode CBagSaveDialog::detach() { assert(isValidObject(this)); g_engine->enableKeymapper(true); CBagCursor::hideSystemCursor(); delete _pScrollBar; _pScrollBar = nullptr; delete _pEditText; _pEditText = nullptr; delete _pListBox; _pListBox = nullptr; // Destroy all buttons for (int i = 0; i < NUM_BUTTONS; i++) { delete _pButtons[i]; _pButtons[i] = nullptr; } _nSelectedItem = -1; // Restore the saved palette CBofApp::getApp()->setPalette(_pSavePalette); return _errCode; } void CBagSaveDialog::onPaint(CBofRect *pRect) { assert(isValidObject(this)); paintBackdrop(pRect); if (_pListBox != nullptr) { _pListBox->repaintAll(); } validateAnscestors(); } void CBagSaveDialog::saveAndClose() { assert(isValidObject(this)); // We should not be able to access the save button if we // have not yet chosen a slot to save into. assert(_nSelectedItem != -1); if (_nSelectedItem != -1) { logInfo(buildString("Saving into slot #%d", _nSelectedItem)); g_nSelectedSlot = _nSelectedItem; // Save the game g_engine->saveGameState(_nSelectedItem + 1, _pEditText->getText().getBuffer()); close(); setReturnValue(SAVE_BTN); } } void CBagSaveDialog::onKeyHit(uint32 lKey, uint32 nRepCount) { assert(isValidObject(this)); switch (lKey) { case BKEY_UP: if (_pListBox != nullptr) { _pListBox->lineUp(); } break; case BKEY_DOWN: if (_pListBox != nullptr) { _pListBox->lineDown(); } break; case BKEY_PAGEUP: if (_pListBox != nullptr) { _pListBox->pageUp(); } break; case BKEY_PAGEDOWN: if (_pListBox != nullptr) { _pListBox->pageDown(); } break; // Save into current slot, and exit case BKEY_ENTER: saveAndClose(); break; // Cancel without saving case BKEY_ESC: setReturnValue(CANCEL_BTN); close(); break; default: CBofDialog::onKeyHit(lKey, nRepCount); break; } } void CBagSaveDialog::onBofButton(CBofObject *pObject, int nFlags) { assert(isValidObject(this)); assert(pObject != nullptr); if (nFlags != BUTTON_CLICKED) return; CBofBmpButton *pButton = (CBofBmpButton *)pObject; switch (pButton->getControlID()) { // Do actual save case SAVE_BTN: setReturnValue(SAVE_BTN); saveAndClose(); break; // Cancel without saving case CANCEL_BTN: setReturnValue(CANCEL_BTN); close(); break; case LINEUP_BTN: if (_pListBox != nullptr) { _pListBox->lineUp(); } break; case LINEDN_BTN: if (_pListBox != nullptr) { _pListBox->lineDown(); } break; case PAGEUP_BTN: if (_pListBox != nullptr) { _pListBox->pageUp(); } break; case PAGEDN_BTN: if (_pListBox != nullptr) { _pListBox->pageDown(); } break; default: logWarning(buildString("Save/Restore: Unknown button: %d", pButton->getControlID())); break; } } void CBagSaveDialog::onBofListBox(CBofObject * /*pObject*/, int nItemIndex) { assert(isValidObject(this)); // Reset the focus away from the text field if set releaseFocus(); // There is only one list box on this dialog if (_pListBox != nullptr) { // Force item to be highlighted _pListBox->repaintAll(); // Show selected item in the Edit control if (_pEditText != nullptr) { _pEditText->setFocus(); _pEditText->setText(_pListBox->getText(nItemIndex)); } _nSelectedItem = nItemIndex; } if ((_nSelectedItem != -1) && (_pButtons[0] != nullptr) && (_pButtons[0]->getState() == BUTTON_DISABLED)) { _pButtons[0]->setState(BUTTON_UP, true); } } void CBagSaveDialog::onInitDialog() { assert(isValidObject(this)); CBofDialog::onInitDialog(); attach(); } } // namespace SpaceBar } // namespace Bagel