/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BAGEL_SPACEBAR_BIB_ODDS_WND_H #define BAGEL_SPACEBAR_BIB_ODDS_WND_H #include "bagel/spacebar/baglib/chat_wnd.h" namespace Bagel { namespace SpaceBar { #define NUM_PAYOFFS 16 class SBarBibOddsWnd : public CBagChatWnd { public: SBarBibOddsWnd(); virtual ~SBarBibOddsWnd(); virtual ErrorCode attach(); // Save wielded cursor virtual ErrorCode detach(); // This function detaches the background and necessary bitmaps void onMouseMove(uint32 nFlags, CBofPoint *xPoint, void * = nullptr); void onKeyHit(uint32 lKey, uint32 lRepCount); static void initialize(); static CBagObject *_wieldedObject; }; } // namespace SpaceBar } // namespace Bagel #endif