/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BAGEL_BAGLIB_ZOOM_PDA_H #define BAGEL_BAGLIB_ZOOM_PDA_H #include "bagel/spacebar/baglib/storage_dev_win.h" #include "bagel/spacebar/baglib/base_pda.h" namespace Bagel { namespace SpaceBar { class SBZoomPda : public CBagStorageDevWnd, public SBBasePda { public: /** * Constructor * @param pParent Pointer to the parent window * @param xRect Pda in parent window * @param bActivated State of PDA whe constructed (optional) */ SBZoomPda(CBofWindow *pParent = nullptr, const CBofRect &xRect = CBofRect(), bool bActivated = true); static void initialize(); ErrorCode attach() override; ErrorCode detach() override; ErrorCode loadFile(const CBofString &sFile) override; void onMouseMove(uint32 nFlags, CBofPoint *, void * = nullptr) override; /** * Called to overload specific types of sprite objects * @retrn Pointer to the new object */ CBagObject *onNewButtonObject(const CBofString &sInit) override; void onMainLoop() override; void onLButtonUp(uint32 nFlags, CBofPoint *xPoint, void * = nullptr) override; ErrorCode onRender(CBofBitmap *pBmp, CBofRect *pRect = nullptr) override; ErrorCode attachActiveObjects() override; ErrorCode detachActiveObjects() override; }; } // namespace SpaceBar } // namespace Bagel #endif