/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BAGEL_BAGLIB_BAG_CHARACTER_OBJECT_H #define BAGEL_BAGLIB_BAG_CHARACTER_OBJECT_H #include "video/smk_decoder.h" #include "bagel/spacebar/baglib/object.h" namespace Bagel { namespace SpaceBar { class CBagCharacterObject : public CBagObject { protected: Video::SmackerDecoder *_smacker = nullptr; CBofBitmap *_bmpBuf = nullptr; int _charTransColor = 0; char *_binBuf = nullptr; int32 _binBufLen = 0; int _playbackSpeed = 0; int _numOfLoops = 0; int _startFrame = 0; int _endFrame = 0; bool _exitAtEnd : 1; bool _firstFrame : 1; bool _saveState : 1; // Flag to save the state/frame of the character bool _pAnim : 1; // If affected by Panimations On/Off setting int _prevFrame = 0; void setFrame(int n); // Keep track of the PDA wand and the number of frames it has static CBagCharacterObject *_pdaWand; static bool _pdaAnimating; public: CBagCharacterObject(); virtual ~CBagCharacterObject(); static void initialize(); // Return ERR_NONE if the Object had members that are properly initialized/de-initialized ErrorCode attach() override; ErrorCode detach() override; CBofRect getRect() override; ErrorCode update(CBofBitmap *bmp, CBofPoint pt, CBofRect *srcRect = nullptr, int maskColor = -1) override; bool doAdvance(); void updatePosition(); bool refreshCurrentFrame(); bool runObject() override; bool isInside(const CBofPoint &point) override; void arrangeFrames(); int getNumberOfLoops() const { return _numOfLoops; } int getPlaybackSpeed() const { return _playbackSpeed; } int getStartFrame() const { return _startFrame; } int getEndFrame() const { return _endFrame; } int getCurrentFrame() const { return (_smacker != nullptr) ? _smacker->getCurFrame() : -1; } bool isModalDone() override { return !_numOfLoops; } bool isPanim() const { return _pAnim; } void setNumOfLoops(int n); void setPlaybackSpeed(int n); void setStartFrame(int n); void setEndFrame(int n); void setCurrentFrame(int n); ParseCodes setInfo(CBagIfstream &istr) override; void setProperty(const CBofString &prop, int val) override; int getProperty(const CBofString &prop) override; // Remember the pda wand, we'll need to know about it and // it's total number of frames. static void setPdaWand(CBagCharacterObject *pdaWand); static bool pdaWandAnimating(); bool isStationary() const { return _binBuf != nullptr; } }; } // namespace SpaceBar } // namespace Bagel #endif