/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/textconsole.h" #include "bagel/mfc/afxwin.h" namespace Bagel { namespace MFC { CObject *CRuntimeClass::CreateObject() const { return m_pfnCreateObject(); } bool CRuntimeClass::IsDerivedFrom(const CRuntimeClass *pBaseClass) const { assert(pBaseClass != nullptr); for (const CRuntimeClass *rtClass = this; rtClass; rtClass = rtClass->m_pBaseClass) { if (rtClass == pBaseClass) return true; } return false; } } // namespace MFC } // namespace Bagel