/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "bagel/afxwin.h" #include "bagel/hodjnpodj/hnplibs/cbofdlg.h" #include "bagel/hodjnpodj/hnplibs/text.h" #include "bagel/hodjnpodj/hnplibs/button.h" #include "bagel/hodjnpodj/wordsearch/wordlist.h" #include "bagel/hodjnpodj/wordsearch/clongdlg.h" namespace Bagel { namespace HodjNPodj { namespace WordSearch { #define MESSAGE_COL 16 // first message box positioning #define MESSAGE_ROW 60 #define MESSAGE_WIDTH 175 // standard message box dims #define MESSAGE_HEIGHT 20 #define MESSAGE2_ROW_OFFSET ( MESSAGE_HEIGHT + 4 ) // Row offset from first // message box #define IDD_1BTNDLG 321 extern CString *astrGameList[WORDSPERLIST]; extern CString *astrGameListDisplay[WORDSPERLIST]; extern CText *atxtDisplayWord[WORDSPERLIST]; extern int anWordIndex[NUMBEROFLISTS][WORDSPERLIST]; // Key to alphabetical order of words extern int nWordList; // Which is the current list index CLongDialog::CLongDialog(CWnd *pParent, CPalette *pPalette, const char *pszButton1Text, const char *pszText1, const char *pszText2) : CBmpDialog(pParent, pPalette, IDD_1BTNDLG, ".\\ART\\WLSTSCRL.BMP", 16, 25) { assert(pParent != nullptr); assert(pPalette != nullptr); assert(pszText1 != nullptr); assert(pszButton1Text != nullptr); // Initialize all members // m_pPalette = pPalette; m_pszMessage1 = pszText1; m_pszMessage2 = pszText2; m_pszButton1Text = pszButton1Text; m_cTextMessage1 = nullptr; m_cTextMessage2 = nullptr; //{{AFX_DATA_INIT(CLongDialog) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } void CLongDialog::ClearDialogImage() { if (m_pButton1 != nullptr) { // release the 1st button delete m_pButton1; m_pButton1 = nullptr; } ValidateRect(nullptr); } void CLongDialog::OnDestroy() { int i; for (i = 0; i < WORDSPERLIST; i++) { delete m_cWordList[i]; m_cWordList[i] = nullptr; } if (m_cTextMessage1 != nullptr) { delete m_cTextMessage1; m_cTextMessage1 = nullptr; } if (m_cTextMessage2 != nullptr) { delete m_cTextMessage2; m_cTextMessage2 = nullptr; } CBmpDialog::OnDestroy(); } void CLongDialog::DoDataExchange(CDataExchange* pDX) { CBmpDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CLongDialog) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CLongDialog, CBmpDialog) //{{AFX_MSG_MAP(CLongDialog) ON_WM_PAINT() ON_WM_ERASEBKGND() ON_WM_DESTROY() //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CLongDialog message handlers bool CLongDialog::OnInitDialog() { CRect statsRect; // game stats displays int nStat_col_offset; // game stats placement int nStat_row_offset; int nStatWidth, nStatHeight; bool bAssertCheck; CDC *pDC; int i; CBmpDialog::OnInitDialog(); pDC = GetDC(); nStat_col_offset = MESSAGE_COL; nStat_row_offset = MESSAGE_ROW; nStatWidth = MESSAGE_WIDTH; nStatHeight = MESSAGE_HEIGHT; statsRect.SetRect( nStat_col_offset, nStat_row_offset, nStat_col_offset + nStatWidth, nStat_row_offset + nStatHeight ); if ((m_cTextMessage1 = new CText()) != nullptr) { bAssertCheck = (*m_cTextMessage1).SetupText(pDC, m_pPalette, &statsRect, JUSTIFY_CENTER); ASSERT(bAssertCheck); // initialize the text objext } nStat_row_offset += MESSAGE2_ROW_OFFSET; statsRect.SetRect( nStat_col_offset, nStat_row_offset, nStat_col_offset + nStatWidth, nStat_row_offset + nStatHeight ); if ((m_cTextMessage2 = new CText()) != nullptr) { bAssertCheck = (*m_cTextMessage2).SetupText(pDC, m_pPalette, &statsRect, JUSTIFY_CENTER); ASSERT(bAssertCheck); // initialize the text objext } nStat_col_offset = 0; nStat_row_offset = 30; for (i = 0; i < WORDSPERLIST; i++) { statsRect.SetRect( nStat_col_offset, nStat_row_offset + (12 * i), nStat_col_offset + nStatWidth, nStat_row_offset + (12 * i) + nStatHeight ); if ((m_cWordList[i] = new CText()) != nullptr) { bAssertCheck = (*m_cWordList[i]).SetupText(pDC, m_pPalette, &statsRect, JUSTIFY_CENTER); ASSERT(bAssertCheck); // initialize the text objext } } ReleaseDC(pDC); if ((m_pButton1 = new CColorButton) != nullptr) { // build the first color button (*m_pButton1).SetPalette(m_pPalette); // set the palette to use (*m_pButton1).SetControl(IDOK, this); // tie to the dialog control (*m_pButton1).SetWindowText(m_pszButton1Text); } return true; // return true unless you set the focus to a control } void CLongDialog::OnPaint() { CDC *pDC; int nWordIndex, nCurrent, nDisplayWord = 0; int i; char buf[30]; CBmpDialog::OnPaint(); // Do not call CDialog::OnPaint() for painting messages pDC = GetDC(); for (i = 0; i < WORDSPERLIST; i++) { for (nCurrent = 0; nCurrent < WORDSPERLIST; nCurrent++) { // Go thru the wordlist nWordIndex = anWordIndex[nWordList][nCurrent]; // Get the word's order index if (nWordIndex == i) { // if this is the i-th entry nDisplayWord = nCurrent; break; //...display it! } } if ((*astrGameList)[nDisplayWord].IsEmpty()) { Common::sprintf_s(buf, "%s", (*astrGameListDisplay)[nDisplayWord].c_str()); m_cWordList[i]->DisplayString(pDC, buf, 12, FW_BOLD, TEXT_COLOR); } else { Common::sprintf_s(buf, "%s", (*astrGameListDisplay)[nDisplayWord].c_str()); m_cWordList[i]->DisplayString(pDC, buf, 12, FW_BOLD, RED_TEXT); } //Shadowed } ReleaseDC(pDC); } void CLongDialog::OnOK() { ClearDialogImage(); EndDialog(IDOK); } void CLongDialog::OnCancel() { ClearDialogImage(); EndDialog(IDCANCEL); } bool CLongDialog::OnEraseBkgnd(CDC *) { // Prevents refreshing of background return true; } } // namespace WordSearch } // namespace HodjNPodj } // namespace Bagel