/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "bagel/hodjnpodj/hnplibs/stdafx.h" #include "bagel/hodjnpodj/hnplibs/button.h" #include "bagel/hodjnpodj/poker/resource.h" #include "bagel/hodjnpodj/poker/dialogs.h" namespace Bagel { namespace HodjNPodj { namespace Poker { static CPalette *pSetAmountPalette; CText *ptxtAmount = nullptr; long lCAmount; static CColorButton *pAmountButton = nullptr; static CColorButton *pCancelButton = nullptr; /***************************************************************** * * COptionsDlg * * FUNCTIONAL DESCRIPTION: * * Constructor sends the input to the COptions constructor and * the intializes the private members * * FORMAL PARAMETERS: * * Those needed to contruct a COptions dialog: pParent,pPalette, nID * * IMPLICIT INPUT PARAMETERS: * * n/a * * IMPLICIT OUTPUT PARAMETERS: * * private member m_nCurrentAmount * globals rectDisplayAmount and pSetAmountPalette * * RETURN VALUE: * * n/a * ****************************************************************/ CSetAmountDlg::CSetAmountDlg(CWnd *pParent, CPalette *pPalette, unsigned int nID) : CBmpDialog(pParent, pPalette, nID, ".\\ART\\SSCROLL.BMP") { CDC *pDC = GetDC(); pSetAmountPalette = pPalette; rectDisplayAmount.SetRect(95, 65, 150, 81); m_nCurrentAmount = 1000; ptxtAmount = new CText(pDC, pSetAmountPalette, &rectDisplayAmount, JUSTIFY_LEFT); ReleaseDC(pDC); } /***************************************************************** * * OnCommand * * FUNCTIONAL DESCRIPTION: * * Process the "Set" and "Cancel" buttons * * This function is called when a WM_COMMAND message is issued, * typically in order to process control related activities. * * FORMAL PARAMETERS: * * wParam identifier for the button to be processed * lParam type of message to be processed * * IMPLICIT INPUT PARAMETERS: * * n/a * * IMPLICIT OUTPUT PARAMETERS: * * n/a * * RETURN VALUE: * * n/a * ****************************************************************/ bool CSetAmountDlg::OnCommand(WPARAM wParam, LPARAM lParam) { // What ever button is clicked, end the dialog and send the ID of the button // clicked as the return from the dialog if (HIWORD(lParam) == BN_CLICKED) { switch (wParam) { case IDC_SETSTARTAMOUNT: ClearDialogImage(); EndDialog(m_nCurrentAmount); return 1; break; case ID_CANCEL: ClearDialogImage(); EndDialog(0); return 1; break; } } return CDialog::OnCommand(wParam, lParam); } /***************************************************************** * * OnInitDialog * * FUNCTIONAL DESCRIPTION: * * This initializes the options dialog to enable and disable * buttons when necessary * * FORMAL PARAMETERS: * * n/a * * IMPLICIT INPUT PARAMETERS: * * n/a * * IMPLICIT OUTPUT PARAMETERS: * * n/a * * RETURN VALUE: * * bool to tell windows that it has dealt this function * ****************************************************************/ bool CSetAmountDlg::OnInitDialog() { bool bSuccess; CBmpDialog::OnInitDialog(); pAmountButton = new CColorButton(); ASSERT(pAmountButton != nullptr); pAmountButton->SetPalette(pSetAmountPalette); bSuccess = pAmountButton->SetControl(IDC_SETSTARTAMOUNT, this); ASSERT(bSuccess); pCancelButton = new CColorButton(); ASSERT(pCancelButton != nullptr); pCancelButton->SetPalette(pSetAmountPalette); bSuccess = pCancelButton->SetControl(ID_CANCEL, this); ASSERT(bSuccess); return true; } /***************************************************************** * * SetInitialOptions * * FUNCTIONAL DESCRIPTION: * * This sets the privates to the inputted values * * FORMAL PARAMETERS: * * lCurrentAmount = the current amount the user has * * IMPLICIT INPUT PARAMETERS: * * m_nCurrentAmount = (int)min( AMOUNTMAX, lCurrentAmount) * * IMPLICIT OUTPUT PARAMETERS: * * n/a * * RETURN VALUE: * * ****************************************************************/ void CSetAmountDlg::SetInitialOptions(long lCurrentAmount) { lCAmount = lCurrentAmount; } /***************************************************************** * * OnPaint * * FUNCTIONAL DESCRIPTION: * * Repaint the screen whenever needed; e.g. when uncovered by an * overlapping window, when maximized from an icon, and when it the * window is initially created. * * This uses the COptions Paint as its base, and displays the current * amount chosen from the scrollbar * * This routine is called whenever Windows sends a WM_PAINT message. * Note that creating a CPaintDC automatically does a BeginPaint and * an EndPaint call is done when it is destroyed at the end of this * function. CPaintDC's constructor needs the window (this). * * FORMAL PARAMETERS: * * n/a * * IMPLICIT INPUT PARAMETERS: * * n/a * * IMPLICIT OUTPUT PARAMETERS: * * n/a * * RETURN VALUE: * * n/a * ****************************************************************/ void CSetAmountDlg::OnPaint() { CDC *pDC; CString strHowMuch1 = "How much would you"; CString strHowMuch2 = "like (0 - 1000)?"; char cDisplay[40]; int nOldBkMode; CText *ptxtCAmount = nullptr; CRect rectCAmount(42, 102, 200, 117); CScrollBar *pSetAmountSB = nullptr; int nScrollPos = 0; // call COptions onpaint, to paint the background CBmpDialog::OnPaint(); pDC = GetDC(); // now paint in my text with a transparent background nOldBkMode = pDC->SetBkMode(TRANSPARENT); pDC->TextOut(42, 35, strHowMuch1); pDC->TextOut(42, 50, strHowMuch2); pDC->SetBkMode(nOldBkMode); Common::sprintf_s(m_cAmount, "%i", m_nCurrentAmount); ptxtAmount->DisplayString(pDC, m_cAmount, 16, FW_BOLD, RGB(0, 0, 0)); ptxtCAmount = new CText(pDC, pSetAmountPalette, &rectCAmount, JUSTIFY_LEFT); Common::sprintf_s(cDisplay, "Current Amount: %li", lCAmount); ptxtCAmount->DisplayString(pDC, cDisplay, 14, FW_BOLD, RGB(0, 0, 0)); switch (m_nCurrentAmount) { case 10: nScrollPos = 1; break; case 25: nScrollPos = 2; break; case 50: nScrollPos = 3; break; case 100: nScrollPos = 4; break; case 250: nScrollPos = 5; break; case 500: nScrollPos = 6; break; case 1000: nScrollPos = 7; break; case 2500: nScrollPos = 8; break; case 5000: nScrollPos = 9; break; case 10000: nScrollPos = 10; break; } pSetAmountSB = (CScrollBar *)GetDlgItem(IDC_SETAMT_BAR); pSetAmountSB->SetScrollRange(AMOUNTMIN, AMOUNTMAX, true); pSetAmountSB->SetScrollPos(nScrollPos, true); ReleaseDC(pDC); } /***************************************************************** * * OnHScroll * * FUNCTIONAL DESCRIPTION: * * This is the functionality of the scroll bar * * FORMAL PARAMETERS: * * n/a * * IMPLICIT INPUT PARAMETERS: * * n/a * * IMPLICIT OUTPUT PARAMETERS: * * n/a * * RETURN VALUE: * * n/a * ****************************************************************/ void CSetAmountDlg::OnHScroll(unsigned int nSBCode, unsigned int nPos, CScrollBar* pScrollBar) { int oldAmnt = 0; int newAmnt = 0; CDC *pDC; // first set the range of the scoll bar pScrollBar->SetScrollRange(AMOUNTMIN, AMOUNTMAX, true); // get the scroll bar's current position, i.e. the current amount set oldAmnt = pScrollBar->GetScrollPos(); newAmnt = oldAmnt; // switching off of what the scroll bar wants to do, act accordingly. switch (nSBCode) { case SB_LEFT: case SB_LINELEFT: case SB_PAGELEFT: if (oldAmnt != 0) newAmnt--; else newAmnt = 0; break; case SB_RIGHT: case SB_LINERIGHT: case SB_PAGERIGHT: if (oldAmnt != AMOUNTMAX) newAmnt++; else newAmnt = AMOUNTMAX; break; case SB_THUMBPOSITION: case SB_THUMBTRACK: newAmnt = nPos; break; } // set the scroll bar to the new position pScrollBar->SetScrollPos(newAmnt, true); // set the current amount to the new amount just set switch (newAmnt) { case 1: m_nCurrentAmount = 10; break; case 2: m_nCurrentAmount = 25; break; case 3: m_nCurrentAmount = 50; break; case 4: m_nCurrentAmount = 100; break; case 5: m_nCurrentAmount = 250; break; case 6: m_nCurrentAmount = 500; break; case 7: m_nCurrentAmount = 1000; break; case 8: m_nCurrentAmount = 2500; break; case 9: m_nCurrentAmount = 5000; break; case 10: m_nCurrentAmount = 10000; break; } // paint this new amount onto the screen pDC = GetDC(); Common::sprintf_s(m_cAmount, "%i", m_nCurrentAmount); ptxtAmount->DisplayString(pDC, m_cAmount, 16, FW_BOLD, RGB(0, 0, 0)); ReleaseDC(pDC); CDialog::OnHScroll(nSBCode, nPos, pScrollBar); } bool CSetAmountDlg::OnEraseBkgnd(CDC *pDC) { return true; } void CSetAmountDlg::ClearDialogImage() { if (pAmountButton != nullptr) { delete pAmountButton; pAmountButton = nullptr; } if (pCancelButton != nullptr) { delete pCancelButton; pCancelButton = nullptr; } ValidateRect(nullptr); return; } void CSetAmountDlg::OnDestroy() { // send a message to the calling app to tell it the user has quit the game delete ptxtAmount; CBmpDialog::OnDestroy(); } // Message Map BEGIN_MESSAGE_MAP(CSetAmountDlg, CBmpDialog) //{{AFX_MSG_MAP( CMainPokerWindow ) ON_WM_PAINT() ON_WM_HSCROLL() ON_WM_DESTROY() ON_WM_ERASEBKGND() //}}AFX_MSG_MAP END_MESSAGE_MAP() } // namespace Poker } // namespace HodjNPodj } // namespace Bagel