/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "bagel/afxwin.h" #include "bagel/hodjnpodj/hnplibs/gamedll.h" #include "bagel/hodjnpodj/globals.h" #include "bagel/hodjnpodj/mankala/mnk.h" namespace Bagel { namespace HodjNPodj { namespace Mankala { HINSTANCE hDLLInst; HINSTANCE hExeInst; extern LPGAMESTRUCT pGameParams; // global the pointer to the your game's main window HWND ghParentWnd; ///////////////////////////////////////////////////////////////////////////// // Public C interface /***************************************************************** * * RunNoVa * * FUNCTIONAL DESCRIPTION: * * This is the API function for the DLL. It is what the calling app * calls to invoke poker * * FORMAL PARAMETERS: * * hParentWnd, lpGameInfo * * IMPLICIT INPUT PARAMETERS: * * n/a * * IMPLICIT OUTPUT PARAMETERS: * * n/a * * RETURN VALUE: * * n/a * ****************************************************************/ HWND FAR PASCAL RunMank(HWND hParentWnd, LPGAMESTRUCT lpGameInfo) { CMnkWindow *pMain; pGameParams = lpGameInfo; // invoke your game here by creating a pGame for your main window // look at the InitInstance for your game for this ghParentWnd = hParentWnd; #undef _MEM_LEAK_TEST #ifndef _MEM_LEAK_TEST if ((pMain = new CMnkWindow) != nullptr) { pMain->ShowWindow(SW_SHOWNORMAL); pMain->UpdateWindow(); pMain->Setm_bJustStarted(false); pMain->SetActiveWindow(); if (!pGameParams->bPlayingMetagame) { MFC::PostMessage(pMain->m_hWnd, WM_COMMAND, IDC_SCROLL, BN_CLICKED); // Activate the Options dialog } else { //kick in game by posting mouse messages in the new-game-button area. MFC::PostMessage(pMain->m_hWnd, WM_LBUTTONDOWN, 0X00, MAKELPARAM(NEWGAME_LOCATION_X + NEWGAME_WIDTH / 2, NEWGAME_LOCATION_Y + NEWGAME_HEIGHT / 2)); MFC::PostMessage(pMain->m_hWnd, WM_LBUTTONUP, 0X00, MAKELPARAM(NEWGAME_LOCATION_X + NEWGAME_WIDTH / 2, NEWGAME_LOCATION_Y + NEWGAME_HEIGHT / 2)); } } // these must be set in this function hDLLInst = (HINSTANCE)GetWindowWord(pMain->m_hWnd, GWW_HINSTANCE); hExeInst = (HINSTANCE)GetWindowWord(hParentWnd, GWW_HINSTANCE); return pMain->m_hWnd; // return the m_hWnd of your main game window #else hDLLInst = nullptr; hExeInst = (HINSTANCE)GetWindowWord(hParentWnd, GWW_HINSTANCE); return (HWND)nullptr; #endif } } // namespace Mankala } // namespace HodjNPodj } // namespace Bagel