/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef HODJNPODJ_HNPLIBS_MAINMENU_H #define HODJNPODJ_HNPLIBS_MAINMENU_H #include "bagel/mfc/afxwin.h" #include "bagel/mfc/afxext.h" #include "bagel/hodjnpodj/hnplibs/button.h" #include "bagel/hodjnpodj/hnplibs/dibdoc.h" #include "bagel/hodjnpodj/hnplibs/cbofdlg.h" #include "bagel/hodjnpodj/hnplibs/menures.h" #include "bagel/hodjnpodj/hnplibs/gamedll.h" namespace Bagel { namespace HodjNPodj { typedef void (CALLBACK *FPFUNC)(CWnd *); #define NO_RULES 0x0001 #define NO_NEWGAME 0x0002 #define NO_OPTIONS 0x0004 #define NO_RETURN 0x0008 #define NO_QUIT 0x0010 #define NO_AUDIO 0x0020 class CMainMenu : public CBmpDialog { public: CMainMenu(CWnd *, CPalette *, unsigned int, FPFUNC, const char *, const char *pWavFileName = nullptr, LPGAMESTRUCT pGameParams = nullptr); void ClearDialogImage(); // Implementation protected: virtual void DoDataExchange(CDataExchange* pDX) override; // DDX/DDV support // Generated message map functions //{{AFX_MSG(CMainMenu) virtual bool OnInitDialog() override; virtual void OnOK() override; virtual void OnCancel() override; afx_msg bool OnEraseBkgnd(CDC *pDC); afx_msg void OnPaint(); afx_msg void OnDestroy(); afx_msg void OnClickedRules() ; afx_msg void OnClickedNewgame() ; afx_msg void OnClickedOptions() ; afx_msg void OnClickedAudio() ; afx_msg void OnClickedReturn(); afx_msg void OnClickedQuit(); afx_msg void OnClickedHype(); //}}AFX_MSG DECLARE_MESSAGE_MAP() FPFUNC _optionsFunction = nullptr; const char *_rulesFilename = nullptr; const char *_wavFilename = nullptr; uint _flags = 0; LPGAMESTRUCT _gameParams = nullptr; private: CColorButton *_hypeButton = nullptr; CColorButton *_rulesButton = nullptr; CColorButton *_newGameButton = nullptr; CColorButton *_optionsButton = nullptr; CColorButton *_audioButton = nullptr; CColorButton *_returnButton = nullptr; CColorButton *_quitButton = nullptr; CFont _hypeFont; //{{AFX_DATA(CMainMenu) enum { IDD = IDD_OPTIONS_DIALOG }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA void clearButtons(); }; } // namespace HodjNPodj } // namespace Bagel #endif