/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/system.h" #include "common/file.h" #include "image/bmp.h" #include "graphics/paletteman.h" #include "bagel/hodjnpodj/gfx/palette.h" namespace Bagel { namespace HodjNPodj { Palette::Palette() { } void Palette::loadInitialPalette() { Common::File f; Image::BitmapDecoder decoder; const char *FILENAME = "meta/art/mlscroll.bmp"; if (!f.open(FILENAME) || !decoder.loadStream(f)) error("Error loading - %s", FILENAME); loadPalette(decoder.getPalette()); } void Palette::setPalette(const byte *palette) { g_system->getPaletteManager()->setPalette(palette, 0, Graphics::PALETTE_COUNT); } void Palette::setPalette(const Graphics::Palette &palette) { g_system->getPaletteManager()->setPalette(palette); } Graphics::Palette Palette::getPalette() const { return g_system->getPaletteManager()->grabPalette(0, Graphics::PALETTE_COUNT); } void Palette::loadPalette(const byte *palette) { _gamePalette = Graphics::Palette(palette, Graphics::PALETTE_COUNT); setPalette(_gamePalette); } void Palette::loadPalette(const Graphics::Palette &palette) { _gamePalette = palette; setPalette(_gamePalette); } byte Palette::getPaletteIndex(uint32 color) const { byte r = color & 0xff; byte g = (color >> 8) & 0xff; byte b = (color >> 16) & 0xff; return _gamePalette.findBestColor(r, g, b); } } // namespace HodjNPodj } // namespace Bagel