/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef HODJNPODJ_BARBERSHOP_MAIN_H #define HODJNPODJ_BARBERSHOP_MAIN_H #include "bagel/afxwin.h" #include "bagel/hodjnpodj/hnplibs/stdinc.h" #include "bagel/hodjnpodj/hnplibs/sprite.h" #include "bagel/hodjnpodj/hnplibs/text.h" #include "bagel/boflib/error.h" #include "bagel/boflib/sound.h" #include "bagel/hodjnpodj/barbershop/barb.h" #include "bagel/hodjnpodj/barbershop/animate.h" namespace Bagel { namespace HodjNPodj { namespace Barbershop { class CMainWindow : public CFrameWnd { private: CBarber *m_pBarb; CSound *m_pMIDISound; CSound *m_pWavSound; CAnimate *m_pAnim; bool m_bMIDIPlaying; public: CMainWindow(); void PlayGame(); void PaintScreen(); void LoadIniSettings(); void SaveIniSettings(); void FlushInputEvents(); LRESULT OnMCINotify(WPARAM, LPARAM); LRESULT OnMMIONotify(WPARAM, LPARAM); protected: void GameReset(); void GamePause(); void GameResume(); virtual bool OnCommand(WPARAM wParam, LPARAM lParam) override; void HandleError(ERROR_CODE); void DeleteSprite(CSprite *); void OnPaint(); void OnTimer(uintptr); void OnMouseMove(unsigned int, CPoint); void OnLButtonDown(unsigned int, CPoint); void OnLButtonDblClk(unsigned int, CPoint); void OnRButtonDown(unsigned int, CPoint); void OnSysChar(unsigned int, unsigned int, unsigned int); void OnSysKeyDown(unsigned int, unsigned int, unsigned int); void OnKeyDown(unsigned int, unsigned int, unsigned int); void OnActivate(unsigned int, CWnd *, bool) override; void OnClose(); void OnLButtonUp(unsigned int, CPoint); DECLARE_MESSAGE_MAP() CRect m_rNewGameButton; CPalette *m_pGamePalette; CSprite *m_pScrollSprite; bool m_bGameActive; bool m_bPause; bool m_bInMenu; }; } // namespace Barbershop } // namespace HodjNPodj } // namespace Bagel #endif