/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef HODJNPODJ_BARBERSHOP_LOGIC_H #define HODJNPODJ_BARBERSHOP_LOGIC_H #include "bagel/hodjnpodj/barbershop/stack.h" #include "bagel/hodjnpodj/barbershop/board.h" #include "bagel/hodjnpodj/barbershop/card.h" namespace Bagel { namespace HodjNPodj { namespace Barbershop { class CLogic { public: CLogic(); ~CLogic(); bool IsMoveOk(CCard*, CStack*); bool IsGameOver(CBoard *pBoard); }; } // namespace Barbershop } // namespace HodjNPodj } // namespace Bagel #endif