/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef HODJNPODJ_BARBERSHOP_BARB_H #define HODJNPODJ_BARBERSHOP_BARB_H #include "bagel/hodjnpodj/barbershop/deck.h" #include "bagel/hodjnpodj/barbershop/board.h" #include "bagel/hodjnpodj/barbershop/paint.h" #include "bagel/hodjnpodj/barbershop/logic.h" #include "bagel/hodjnpodj/barbershop/undo.h" #include "bagel/hodjnpodj/hnplibs/gamedll.h" #include "bagel/boflib/sound.h" namespace Bagel { namespace HodjNPodj { namespace Barbershop { #define NOT_USED -1 #define USED 0 // // sounds // #define STOCKCARDS ".\\sound\\carddeal.wav" #define UNDO ".\\sound\\sound355.wav" #define WIN_SOUND ".\\sound\\applause.wav" #define LOSE_SOUND ".\\sound\\sosorry.wav" // // related to stock card flipping sounds // #define RECYCLE_SOUND_FREQ 3 class CBarber { private: CDeck *m_cDck = nullptr; // Handles card shuffling CBoard *m_cBrd = nullptr; // contains position info for all card stacks on screen CLogic *m_pLogic = nullptr; // determines whether a given move is valid or not CUndo *m_pUndo = nullptr; // records moves made by user and handles move undoing CSound *m_pSound = nullptr; public: CBarber(CDC*, CSound*); ~CBarber(); void NewGame(CDC*); void Refresh(CDC*); void OnLButtonDown(CWnd*, CPalette*, CPoint); void OnLButtonDblClk(CWnd*, CPalette*, CPoint); void OnMouseMove(CDC*, CPoint); void OnLButtonUp(CWnd*); bool IsInRect(CRect cStk, CRect cCrd); bool IsGameOver(CWnd*); bool IsNewBack(int); void ChangeBack(CDC*, int); int Score(); CPaint *m_cPnt = nullptr; // used to visually paint cards on screen CCard *m_pCrd = nullptr; // the card being moved bool m_bIsGameOver = false; // tells if game has ended bool m_bIsWin = false; // tells if game was won or lost }; // Globals! extern CPalette *pGamePalette; } // namespace Barbershop } // namespace HodjNPodj } // namespace Bagel #endif