/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef HODJNPODJ_ARTPARTS_GAMEDLL_H #define HODJNPODJ_ARTPARTS_GAMEDLL_H #include "bagel/afxwin.h" namespace Bagel { namespace HodjNPodj { namespace ArtParts { /** ***************************************************************** * * RunArtp * * FUNCTIONAL DESCRIPTION: * * This is the API function for the DLL. It is what the calling app * calls to invoke poker * * FORMAL PARAMETERS: * * hParentWnd, lpGameInfo * * IMPLICIT INPUT PARAMETERS: * * n/a * * IMPLICIT OUTPUT PARAMETERS: * * n/a * * RETURN VALUE: * * n/a * *************************************************************** */ extern HWND FAR PASCAL RunArtp(HWND hParentWnd, LPGAMESTRUCT lpGameInfo); } // namespace ArtParts } // namespace HodjNPodj } // namespace Bagel #endif