/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef HODJNPODJ_ARTPARTS_GLOBALS_H #define HODJNPODJ_ARTPARTS_GLOBALS_H namespace Bagel { namespace HodjNPodj { namespace ArtParts { // Main Window positioning constants #define GAME_WIDTH 640 #define GAME_HEIGHT 480 // Scroll button size and positioning information #define IDC_SCROLL 850 #define SCROLL_BUTTON_X 250 #define SCROLL_BUTTON_Y 0 #define SCROLL_BUTTON_DX 140 #define SCROLL_BUTTON_DY 23 } // namespace ArtParts } // namespace HodjNPodj } // namespace Bagel #endif