/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AWE_GRAPHICS_H #define AWE_GRAPHICS_H #include "graphics/surface.h" #include "awe/intern.h" namespace Awe { enum { FMT_CLUT, FMT_RGB555, FMT_RGB, FMT_RGBA, }; enum { FIXUP_PALETTE_NONE, FIXUP_PALETTE_REDRAW, // redraw all primitives on setPal script call }; enum { COL_ALPHA = 0x10, // transparent pixel (OR'ed with 0x8) COL_PAGE = 0x11, // buffer 0 pixel COL_BMP = 0xFF, // bitmap in buffer 0 pixel }; enum { GRAPHICS_ORIGINAL, GRAPHICS_SOFTWARE, GRAPHICS_GL }; enum { ALPHA_COLOR_INDEX = 12, // 3DO uses 0x0010 (RGB555) as the blend color, using color #12 matches Amiga/DOS graphics better GFX_W = 320, GFX_H = 200 }; struct SystemStub; struct Gfx { static const uint8 FONT[]; static bool _is1991; // draw graphics as in the original 1991 game release static Graphics::PixelFormat _format; static const uint16 SHAPES_MASK_OFFSET[]; static const int SHAPES_MASK_COUNT; static const uint8 SHAPES_MASK_DATA[]; int _fixUpPalette = 0; virtual ~Gfx() {}; virtual void init(int targetW, int targetH) {} virtual void fini() {} virtual void setFont(const uint8 *src, int w, int h) = 0; virtual void setPalette(const Color *colors, int count) = 0; virtual void setSpriteAtlas(const uint8 *src, int w, int h, int xSize, int ySize) = 0; virtual void drawSprite(int buffer, int num, const Point *pt, uint8 color) = 0; virtual void drawBitmap(int buffer, const uint8 *data, int w, int h, int fmt) = 0; virtual void drawPoint(int buffer, uint8 color, const Point *pt) = 0; virtual void drawQuadStrip(int buffer, uint8 color, const QuadStrip *qs) = 0; virtual void drawStringChar(int buffer, uint8 color, char c, const Point *pt) = 0; virtual void clearBuffer(int num, uint8 color) = 0; virtual void copyBuffer(int dst, int src, int vscroll = 0) = 0; virtual void drawBuffer(int num, SystemStub *) = 0; virtual void drawRect(int num, uint8 color, const Point *pt, int w, int h) = 0; virtual void drawBitmapOverlay(const Graphics::Surface &src, int fmt, SystemStub *stub) = 0; }; Gfx *GraphicsSoft_create(); } // namespace Awe #endif